Converting Monsters from D&D Official Video Games


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Cool. I adjusted the stats to reflect the changes.

Some more thoughts...

Do we want to give it a slam attack, or just leave it without attacks altogether? A slam is about the only thing I could see it doing, since it is nothing more than an eyeball. :\

Expeditious retreat won't work, since it only increase the land speed. These things don't roll away, they increase their fly speed. So I though we could just give them the fly spell to use X times per day, which would triple their fly speed.

For feats, I'm thinking Alertness as a bonus feat like the other beholderkin, and possibly Great Fortitude, Iron Will and Improved Initiative. Other ideas?

Skills: Max out Search and Spot with 10 ranks each?
 

Seems kinda odd to give fly to a creature that allready flies... Why not simply give it an ability that allows it to tripple it's movement rate for a limited time X number of times per day? Calling it something like speed flight or something similar?

A slam attack sounds good.

For feats, I suggest Improved Initiative, Lightning Reflexes, and Run, keeping the Alertness feat as a bonus feat as you suggested. These creatures are primarily scouts so stuff that improve their reflexes and speed is good.

Skills: Sounds good.
 

Updated skill, feats, and spell-likes as we discussed. I gave it Weapon Finesse as a bonus feat, otherwise it would never hit. I also added some flavor text to go along with it. Let me know what you think.

We still need caster levels for abilities, caster level to create, and CR.
 

Hmm.... I guess the caster level should be 5th... Sounds about right... Hmm.... you know, it really doesn't need Weapon Finesse, as it's BAB is +3, it's strength modifier is -4, and it gains a +2 size bonus....

And if we drop the run feat for weapon focus it's total attack bonus would be +2, which sounds a lot more reasonable than +5 (which is wrong BTW, it should be +4).

It CR should be 2, but only because of it's incredibly high AC.

Don't know about the creation part, but the creator should definetly be beholder-kin.
 

Krishnath said:
Hmm.... I guess the caster level should be 5th... Sounds about right... Hmm.... you know, it really doesn't need Weapon Finesse, as it's BAB is +3, it's strength modifier is -4, and it gains a +2 size bonus....

And if we drop the run feat for weapon focus it's total attack bonus would be +2, which sounds a lot more reasonable than +5 (which is wrong BTW, it should be +4).
My math sure was fuzzy. :heh: I decided to keep it with Run, since it will only attack in emergencies. So that should give it an attack bonus of +1, right? (+3 BAB, +2 size, -4 Str).

Krishnath said:
It CR should be 2, but only because of it's incredibly high AC.
This is a really tough critter to apply CR. It does have 7 HD and great AC, but can't really hurt anyone much. CR 2 will probably work.

Krishnath said:
Don't know about the creation part, but the creator should definetly be beholder-kin.
I liked the idea of necromancers stealing the eyes from beholders, invoking their wrath, so I decided to allow anyone who could cast create undead the ability to create 'em. Looking at that spell, caster level 12 seems to be the cutoff for anything better than a ghoul. Since these critters have more HD and empathic link, I'd say they are more valuable than a ghoul.

Look it over and see if everything looks OK, and if so, we'll move on to the next one.
 


Alright! Next up is my favorite, the gorgon eye. Here's what we know about it from the game:

Str 10, Dex 10, Con 10, Int 13, Wis 13, Cha 10
AC -3
97 HP
No resistances

No eye rays, but has a petrification gaze.

We'll once again use Krishnath's suggested HD (11d8).
Here's the stat block:

Beholderkin, Gorgon Eye
Large Aberration
Hit Dice: 11d8+55 (104 hp)
Initiative: +6
Speed: 5 ft. (1 square), fly 20 ft. (good)
Armor Class: 23 (-1 size, +2 Dex, +11 natural), touch 11, flat-footed 21
Base Attack/Grapple: +8/+15
Attack: Bite +10 melee (2d4+3)
Full Attack: Bite +10 melee (2d4+3) and snakes +5 melee (2d6+1 plus poison)
Space/Reach: 10 ft./5 ft.
Special Attacks: Petrifying gaze, poison
Special Qualities: All-around vision, darkvision 60 ft., flight
Saves: Fort +10, Ref +5, Will +11
Abilities: Str 16, Dex 15, Con 20, Int 13, Wis 14, Cha 15
Skills: Hide +10, Knowledge (arcana) +6, Listen +11, Search +15, Spot +18, Survival +2 (+4 following tracks)
Feats: Alertness (B), Flyby Attack, Great Fortitude, Improved Initiative, Iron Will
Environment: Cold hills and underground
Organization: Solitary, pair, or cluster (3-6)
Challenge Rating: 12
Treasure: Double standard
Alignment: Usually lawful evil
Advancement: 12-16 HD (Large); 17-33 HD (Huge)
Level Adjustment: --

The creature is nothing more than an orblike, bulbous body with green chitinous scales, and a large maw filled with viperlike fangs. Writhing, hissing snakes sprout from the top of the orblike body, and its central, unblinking eye is yellow and reptillian.

Gorgon eyes are mutant beholderkin created by Lycanth the Enlightented, a powerful wizard in the service of the dragon Abazigal. It is rumored that the essence of medusae were mingled with that of a beholder to create this monstrosity. Because gorgon eyes are created via experimentation on standard beholderkin, true beholders and their kin will attack them on sight.

A gorgon eye is an 8-foot-wide orb dominated by a central eye and a large, toothy maw.

Gorgon eyes speak the language of Beholders and Common.

Combat

The gorgon eye uses its petrification gaze to deadly effect, and attempts to poison those who resist.

Petrifying Gaze (Su): Turn to stone permanently, 60 feet, Fortitude DC 17 negates. The save DC is Charisma-based. Once each round, during its turn, the gorgon eye decides whether its petrifying gaze is active or not (it deactivates the gaze by shutting its central eye).

Poison (Ex): Injury, Fortitude DC 20, initial damage 1d6 Dex, secondary damage turn to stone permanently. The save DC is Constitution-based.

All-Around Vision (Ex): Gorgon eyes are exceptionally alert and circumspect. The many eyes of their snakes give them a +4 racial bonus on Spot and Search checks, and they can't be flanked.

Flight (Ex): A gorgon eye's body is naturally buoyant. This buoyancy allows it to fly at a speed of 20 feet. This buoyancy also grants it a permanent feather fall effect (as the spell) with personal range.

The gorgon eye first appeared in the Black Isle computer game Baldurs Gate II: Throne of Bhaal, (2001).
 
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Once again, in the game they simply appeared as eyeballs. I was thinking it would be cool to make them into regular beholders, but instead of eyestalks, give them snakes like a medusa. That would give them something else to do besides just a single bite attack and gaze. Does this sound reasonable?
 


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