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Converting monsters from Second Edition Monstrous Compendiums

Shade

Monster Junkie
Once again compared to standard 2e gargoyle...

AC is one worse.

Land speed is same.

HD 4+5 vs. 4+4, so maybe higher Con.
 

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Leopold

NKL4LYFE
Normal gargoyle stats:
Abilities: Str 15, Dex 14, Con 18, Int 6, Wis 11, Cha 7


New stats:
STR:12
Dex: 16
Con: 20
Int: 6
Wis: 10
Cha: 7

AC: +5 natural armor,+3 dex+10=18

Skills: Hide, move silently, Bluff
Feats: Weapon Focus (Arrow), Point Blank shot
 

freyar

Extradimensional Explorer
Based on this
The archer gargoyle is a malicious creation
I think these should actually be constructs, more like the grists than standard gargoyles. Otherwise, the stats sound good to me. I agree with Demiurge about the arrows.
 

Shade

Monster Junkie
freyar said:
I think these should actually be constructs, more like the grists than standard gargoyles. Otherwise, the stats sound good to me. I agree with Demiurge about the arrows.

I'm beginning to agree. Couple that with the fact that they don't need to eat, drink, or sleep, and it does sound like a construct.
 

freyar

Extradimensional Explorer
Let's see what the others think.

Also, they require +1 weapons to hit in the "special defenses" line, so maybe DR5/magic?
 

demiurge1138

Inventor of Super-Toast
Well, to be fair, in 3.5, ordinary gargoyles don't need to eat, drink or breathe, and they're monstrous humanoids. So I could see the argument going either way. Also, no creation information, so that leans me more towards monstrous humanoid. They could be a creation the same way owlbears are.

Demiurge out.
 


Shade

Monster Junkie
demiurge1138 said:
Well, to be fair, in 3.5, ordinary gargoyles don't need to eat, drink or breathe, and they're monstrous humanoids. So I could see the argument going either way. Also, no creation information, so that leans me more towards monstrous humanoid. They could be a creation the same way owlbears are.

Ahh, nice catch. Let's stick with monstrous humanoids, then.
 

Shade

Monster Junkie
Added to Homebrews.

It was suggested upthread that the arrows be a force effect. Do we want to go this route, or keep them as stone arrows per the original text?

Shall we give them a climb speed or a decent racial bonus in order to reach the ledges where they often perch?
 

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