A bit of work for his Alternate Form power:
“He can shape change at will into a dirty yellow unicorn with eyes of flame and a purple horn…
“When in unicorn form, Amduscias attacks with his horn (acts as a sword of wounding, for 2-9 damage), or his hooves (2 per round, for 2-10 damage each). His maximum movement rate in this form is 18”; he can “bolt” from a standing start, and some say that when horses spook or gallop uncontrollably, it is because Amduscias has affected them.”
OK, we gave him Bleeding Wounds for his horn attack (for which the standard unicorn damage of 1d8 makes sense; plus, he has attacks with his hooves (the damage of which seems a bit larger than a unicorn’s 1d4+2).
The move of 18 translates into 50, which is slower than a unicorn’s 60 so we might as well just use the 60.
“Bolting” from a standing start doesn’t seem to have any combat application, so we can probably ignore that.
We also gave him Unnatural Aura – do you want to make that only in his unicorn form?
*****
“a hawk-headed man (he usually wears dark red or black robes when in this form)…”
“In human-like form Amduscias has average dexterity, and two or three attacks (fists for 1-2 each and beak for 1-8, or weapon and beak). Amduscias is ambidextrous and can wield two weapons if they are small (e.g., daggers or darts). This devil has above average strength when in human-like form, and a long, curved beak somewhat like a hummingbird’s in appearance. This beak is, however, terrifically strong and sharp. His move in this form is 12”. “
For one thing, what size should he be? Some devils are Medium humanoids while some are large. The temptation might be to make him Large, since his other two forms are already, and that would keep things easy.
He has 2 slams base (we can increase that damage a bit). And I could see him using his bite in conjunction with the slams. Maybe he could also bite while making weapon attacks – but not too sure of that.
Move of 12 equals speed 30, so that’s his base.
*****
“…or his favored form: a wolf with a prehensile, constricting serpent’s tail.”
“Amduscias prefers to fight in wolf form; his movement rate is 18”, and he attacks with two raking foreclaws and his jaws, or his hind claws and tail. If in a position to do so, he can use all six of these attacks in a round, against as many targets. The claws do 3-12 damage each, the jaws 1-20, and the tail 1-10 constriction damage per round plus additional damage if Amduscias uses it to immerse a held victim in water, batter a victim against a rock, etc. The tail will loosen its grip if it is severed, or if it is dealt 17 points of damage in any single round or 26 points of damage over a succession of rounds.”
Like I said above, move 18 is now speed 50; since we’re emulating dire wolf which has 50, we’re OK there.
He can take the rake attack instead of trip, like Shade said above.
He has an amazing six attacks per round; 2 claws, bite, 2 hind claws, and tail. Shade suggested dropping the hind claws attacks since he can do the rake, but the tail still comes into play with the Improved Grab/Constrict combo. Maybe the severing damage should be no more than 15 – possibly even less than that. we’ll not worry about the tail getting hit in a succession of rounds.
I could see giving him the scent quality as well, maybe low-light vision, in this form, and the skill bonus for tracking by scent.
*****
“Amduscias can cause fear (save vs. spell to avoid) in anyone within 3” he points at (but only one target per round).”
In 1E, cause fear was the reverse of the 1st-level spell remove fear. Essentially, it just caused the frightened condition for 1 round/caster level. The 3E spell, of course, is a lot weaker. We could just say that he can cause any target within (30 feet?) to be frightened for X rounds. Or if you want to get really nasty, we could let him do it as a free action (one target/round).
