Converting the Dukes of Hell


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http://www.enworld.org/showpost.php?p=3389769&postcount=98

Shade said:
I'm tempted by the easy way. ;)

temptation is what devils are all about! ;)

we'll go with Large for his standard form then. even 9 feet tall would cover that, so he needn't be a giant or anything.

Shade said:
Here are some options from other devils....

Fear (Su): A creature hit by a barbed devil must succeed on a DC 20 Will save or be affected as though by fear (caster level 9th).

Whether or not the save is successful, that creature cannot be affected by that same barbed devil’s fear ability for 24 hours. The save DC is Charisma-based.

Fear Aura (Su): At the end of each of a malebranche's turns, creatures within 20 feet of it must succeed on DC 18 Will saves or be panicked for 10 rounds. The save DC is Charisma-based.

Fear and Weakness Gaze (Su): As the fear and ray of enfeeblement spells; at will; DC 32; caster level 20th. The save DC is Charisma-based.

Fear and weakness gaze has a range of 50 feet. Those targeted by Baalzebul's gaze must succeed on two saving throws, one for fear and the other for ray of enfeeblement.

A creature that successfuly saves cannot be affected by that same malebranche's fear aura for 24 hours. Baatezu are immune to the aura.

Abishai have scare as an at will SLA, which might make sense for him considering his pedigree.

We could also go with frighful presence when he attacks.

he's not related to the abishai, just works with them. :)

i don't particularly like any of those options. like i said, other dukes have the gaze and aura thing going on, so we might as well keep this different from them. it should be as simple as any SLA. here's some DIY in action. ;)

Fear (Su): As a standard action, Amduscias can frighten a creature within 30 feet. The affected creature must succeed on a DC 36 Will save or be frightened for X rounds.

like i said before, it might be nasty to have this attack as a swift action or something. ;)

Shroomy said:
Here is an idea:

Bolt (Ex): When in his unicorn form, Amduscias can Run as a move action.

that's a possibility. :)
 

Aspect of BOZ said:

Looks good so far.

Aspect of BOZ said:
temptation is what devils are all about! ;)

we'll go with Large for his standard form then. even 9 feet tall would cover that, so he needn't be a giant or anything.

Excellent.

Aspect of BOZ said:
he's not related to the abishai, just works with them. :)

Right. I just meant "affiliated with Tiamat", I suppose.

Aspect of BOZ said:
i don't particularly like any of those options. like i said, other dukes have the gaze and aura thing going on, so we might as well keep this different from them. it should be as simple as any SLA. here's some DIY in action. ;)

Fear (Su): As a standard action, Amduscias can frighten a creature within 30 feet. The affected creature must succeed on a DC 36 Will save or be frightened for X rounds.

like i said before, it might be nasty to have this attack as a swift action or something. ;)

So be it. I suppose that will work, and a swift action is fine.
 

Suggested Skill Ranks (15 at 29 ranks):

Appraise 10, Bluff 29, Concentration 10, Diplomacy 29, Disguise 29, Escape Artist 5, Gather Information 20, Hide 14, Intimidate 29, Jump 15, Knowledge (arcana) 29, Knowledge (history) 20, Knowledge (nobility and royalty) 24, Knowledge (religion) 29, Knowledge (the planes) 29, Listen 13, Move Silently 10, Perform (acting) 29, Search 10, Sense Motive 29, Spellcraft 10, Spot 13
 

So far, it all looks good. I like the Bolt ability, being able to run as a move action is pretty big for maneuverability.


Fear (Su): As a swift action, Amduscias can frighten a creature within 30 feet. The affected creature must succeed on a DC 36 Will save or be frightened for 2d6 rounds.

2d6 rounds, and I changed Standard Action to swift action as per Shade.

Also, a thought:

While in Unicorn form, maybe make all the damage vile damage on a charge instead of the wounding or bleeding property. It could actually be more deadly in the long run for parties who encounter him in the Hells (after all, where do you find Hallowed/Consecrated ground in Hell??)

Vile Horn (Su): When charging in unicorn form, Amduscias's horn deals vile damage instead of normal damage. Vile damage cannot be healed unless the victim is on hallowed or consecrated ground.

Or something like that?
 

Boz, I was looking at your provisional statblock and I was wondering, is Amduscias considered a baatezu or is he a non-baatezu devil like a kyton? Just asking because he doesn't have the baatezu sub-type.
 

Well, Baatezu may technically be Protected content, the OGC option is to add the Devil subtype.

I'm not sure if it was accidental or deliberate. I think it should be there, however.
 

Gothenem said:
Well, Baatezu may technically be Protected content, the OGC option is to add the Devil subtype.

I'm not sure if it was accidental or deliberate. I think it should be there, however.

Forgot about that.
 

:p , well, I had an epiphany last night while I was re-designing the Lords of the Nine for my campaign (I personally believe no Archfiend, Celestial Paragon, or Archomental should have a CR in the mid to low 20 range. On the other hand, I don't want them as powerful as what Dicefreaks has up, so I do the work myself, I usually end with creatures between 28 (for the low paragons) to 50ish (for the higher powered ones)).

The Epiphany is for the Summon Devils/Summon Baatezu ability.

I think it should be.

Summon Devils (Sp): Once per day, Amudicias can automatically summon 1d6 abishai of any color or attempt to summon one aspect of Tiamat with a 20% chance of success.

and

Vile Charge (Su): When Amudicias charges while in unicorn form, his unholy power focuses in the horn on his forehead. When charging, all damage dealt by his horn is considered vile damage.
 

OK, added the skill ranks and everything else discussed so far (unless i missed something, and i'm sure i did):

Amduscias
Large Outsider (baatezu, evil, extraplanar, lawful)
Hit Dice: 26d8+208 (325 hp)
Initiative: +7
Speed: 30 ft
Armor Class: X (-1 size, +3 Dex, +X natural), touch X, flat- footed X
Base Attack/Grapple: +26/+40
Attack: Slam +35 melee (1d6+10)
Full Attack: 2 slams +35 melee (1d6+10) and bite +37 melee (1d8+5/19-20); or weapon1 +33 melee (dam) and weapon2 +28 melee (dam) and bite +31 melee (1d8+5/19-20) (don’t know if I got those values right)
Space/Reach: 5 ft/5 ft
Special Attacks: Bleeding wounds, constrict, fear, improved grab, rake, spell-like abilities, summon devils
Special Qualities: Alternate form, damage reduction 20/good and silver, darkvision 60 ft, regeneration 5, immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, SR 13+CR, telepathy 100 ft, tongues, unnatural aura
Saves: Fort +24, Ref +19, Will +23
Abilities: Str 30, Dex 17, Con 26, Int 24, Wis 25, Cha 37
Skills: Appraise +17, Bluff +42, Concentration +18, Diplomacy +50, Disguise +42 (+44 acting), Escape Artist +8, Gather Information +33, Hide +13, Intimidate +44, Jump +25, Knowledge (arcana) +36, Knowledge (history) +27, Knowledge (nobility and royalty) +31, Knowledge (religion) +36, Knowledge (the planes) +36, Listen +20, Move Silently +13, Perform (acting) +42, Search +17, Sense Motive +38, Spellcraft +19, Spot +20, Survival +7 (+9 other planes, +9 following tracks), Use Rope +3 (+5 bindings)
Feats: Combat Expertise, Dark Speech, Improved Critical (bite), Improved Initiative, Multiattack, Negotiator, Quicken Spell-Like Ability (fire shield), Two-Weapon Fighting, Vile Natural Attack (horn)

Environment: The Nine Hells of Baator
Organization: Solitary (plus X)
Challenge Rating: 21-23?
Treasure: X
Alignment: Lawful evil
Advancement: ---
Level Adjustment: ---


Gothenem said:
So far, it all looks good. I like the Bolt ability, being able to run as a move action is pretty big for maneuverability.


Fear (Su): As a swift action, Amduscias can frighten a creature within 30 feet. The affected creature must succeed on a DC 36 Will save or be frightened for 2d6 rounds.

2d6 rounds, and I changed Standard Action to swift action as per Shade.

2d6 rounds is fine with me, as is the Bolt ability if it's mechanically feasable.

Gothenem said:
Also, a thought:

While in Unicorn form, maybe make all the damage vile damage on a charge instead of the wounding or bleeding property. It could actually be more deadly in the long run for parties who encounter him in the Hells (after all, where do you find Hallowed/Consecrated ground in Hell??)

Vile Horn (Su): When charging in unicorn form, Amduscias's horn deals vile damage instead of normal damage. Vile damage cannot be healed unless the victim is on hallowed or consecrated ground.

Or something like that?

is that necessary with the Vile Natural Attack (horn) feat?

Shroomy said:
Boz, I was looking at your provisional statblock and I was wondering, is Amduscias considered a baatezu or is he a non-baatezu devil like a kyton? Just asking because he doesn't have the baatezu sub-type.

to quote your avatar: D'oh! oversight on my part. consider it fixed - see above!

Gothenem said:
:p , well, I had an epiphany last night while I was re-designing the Lords of the Nine for my campaign (I personally believe no Archfiend, Celestial Paragon, or Archomental should have a CR in the mid to low 20 range. On the other hand, I don't want them as powerful as what Dicefreaks has up, so I do the work myself, I usually end with creatures between 28 (for the low paragons) to 50ish (for the higher powered ones)).

The Epiphany is for the Summon Devils/Summon Baatezu ability.

I think it should be.

Summon Devils (Sp): Once per day, Amudicias can automatically summon 1d6 abishai of any color or attempt to summon one aspect of Tiamat with a 20% chance of success.

my main problem with that would be - wouldn't an Aspect of Tiamat have a higher CR than Amduscias? :)
 

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