Shade said:I'm tempted by the easy way.![]()
Shade said:Here are some options from other devils....
Fear (Su): A creature hit by a barbed devil must succeed on a DC 20 Will save or be affected as though by fear (caster level 9th).
Whether or not the save is successful, that creature cannot be affected by that same barbed devil’s fear ability for 24 hours. The save DC is Charisma-based.
Fear Aura (Su): At the end of each of a malebranche's turns, creatures within 20 feet of it must succeed on DC 18 Will saves or be panicked for 10 rounds. The save DC is Charisma-based.
Fear and Weakness Gaze (Su): As the fear and ray of enfeeblement spells; at will; DC 32; caster level 20th. The save DC is Charisma-based.
Fear and weakness gaze has a range of 50 feet. Those targeted by Baalzebul's gaze must succeed on two saving throws, one for fear and the other for ray of enfeeblement.
A creature that successfuly saves cannot be affected by that same malebranche's fear aura for 24 hours. Baatezu are immune to the aura.
Abishai have scare as an at will SLA, which might make sense for him considering his pedigree.
We could also go with frighful presence when he attacks.
Shroomy said:Here is an idea:
Bolt (Ex): When in his unicorn form, Amduscias can Run as a move action.
Aspect of BOZ said:
Aspect of BOZ said:temptation is what devils are all about!
we'll go with Large for his standard form then. even 9 feet tall would cover that, so he needn't be a giant or anything.
Aspect of BOZ said:he's not related to the abishai, just works with them.![]()
Aspect of BOZ said:i don't particularly like any of those options. like i said, other dukes have the gaze and aura thing going on, so we might as well keep this different from them. it should be as simple as any SLA. here's some DIY in action.
Fear (Su): As a standard action, Amduscias can frighten a creature within 30 feet. The affected creature must succeed on a DC 36 Will save or be frightened for X rounds.
like i said before, it might be nasty to have this attack as a swift action or something.![]()
Gothenem said:Well, Baatezu may technically be Protected content, the OGC option is to add the Devil subtype.
I'm not sure if it was accidental or deliberate. I think it should be there, however.
Gothenem said:So far, it all looks good. I like the Bolt ability, being able to run as a move action is pretty big for maneuverability.
Fear (Su): As a swift action, Amduscias can frighten a creature within 30 feet. The affected creature must succeed on a DC 36 Will save or be frightened for 2d6 rounds.
2d6 rounds, and I changed Standard Action to swift action as per Shade.
Gothenem said:Also, a thought:
While in Unicorn form, maybe make all the damage vile damage on a charge instead of the wounding or bleeding property. It could actually be more deadly in the long run for parties who encounter him in the Hells (after all, where do you find Hallowed/Consecrated ground in Hell??)
Vile Horn (Su): When charging in unicorn form, Amduscias's horn deals vile damage instead of normal damage. Vile damage cannot be healed unless the victim is on hallowed or consecrated ground.
Or something like that?
Shroomy said:Boz, I was looking at your provisional statblock and I was wondering, is Amduscias considered a baatezu or is he a non-baatezu devil like a kyton? Just asking because he doesn't have the baatezu sub-type.
Gothenem said:, well, I had an epiphany last night while I was re-designing the Lords of the Nine for my campaign (I personally believe no Archfiend, Celestial Paragon, or Archomental should have a CR in the mid to low 20 range. On the other hand, I don't want them as powerful as what Dicefreaks has up, so I do the work myself, I usually end with creatures between 28 (for the low paragons) to 50ish (for the higher powered ones)).
The Epiphany is for the Summon Devils/Summon Baatezu ability.
I think it should be.
Summon Devils (Sp): Once per day, Amudicias can automatically summon 1d6 abishai of any color or attempt to summon one aspect of Tiamat with a 20% chance of success.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.