Shade said:Special Attacks: Alternate form
Shade said:That looks pretty good. I'd add Multiattack and replace Weapon Focus with Improved Critical (bite). Speaking of which, is there a precedence on taking feats that focus on bite, when more than one unique bite attack is possessed by the creature? I'm wondering whether we need to specify "wolf bite", or if such feats would carry over into his "bird bite".
Shade said:Comparing the two, I think we can probably drop the trip ability and replace it with improved grab and constrict for the tail. I think a rake ability makes more sense than having hindclaw attacks.
Shade said:Do we want to keep the severing bit? We could work it like the kraken's tentacles. He does have regeneration, so he can simply hold his severed tail to the stump for instant reattachment.
Shade said:Which of the common spell-like abilities should we add?
He's got dispel magic and see invisibility covered.
He definitely needs greater teleport.
As a great negotiator, he could use charm monster and suggestion.
Some others that seem appropriate: dominate person, dominate monster, geas/quest, locate creature, scrying/greater scrying
Shade said:Suggested skills based on the common list we generated earlier:
Appraise = mid ranks
Bluff = max ranks
Concentration = mid to high ranks
Diplomacy = max ranks
Disguise = high ranks
Escape Artist = few ranks
Gather Information = mid to high ranks
Hide = mid ranks
Intimidate = high to max ranks
Jump = mid to high ranks
Knowledge (arcana) = high ranks
Knowledge (history) = high to max ranks
Knowledge (nobility and royalty) = max ranks
Knowledge (religion) = max ranks (he does serve Tiamat, after all)
Knowledge (the planes) = max ranks
Listen = high to max ranks
Move Silently = mid ranks
Search = mid to high ranks
Sense Motive = max ranks
Spellcraft = high ranks
Spot = high to max ranks
Survival = synergy only
Use Rope = synergy only
Gothenem said:Hmmm, skills look good. A 17 Dex isn't too far out there for This guy, that seems ok.
Shade said:Technically, we can't use the spawn of Tiamat for summoning purposes since they aren't extraplanar. Besides, they kinda suck.![]()
Aspect of BOZ said:that's a special attack now?![]()
Aspect of BOZ said:i think making his humanoid form into his "base" form is a good idea - after all, most uber-devils are humanoid in form. he'll just swtich to a wolf regularly.![]()
Aspect of BOZ said:so: Combat Expertise, Dark Speech, Improved Critical (bite), Improved Initiative, Multiattack, Negotiator, Quicken Spell-Like Ability (fire shield), Two-Weapon Fighting, Vile Natural Attack (horn) ?
Aspect of BOZ said:defeinitely want to keep severing for the tail.![]()
Aspect of BOZ said:yes to greater teleport, absolutely yes to charm monster and suggestion - though dominate monster would be a fine replacement for either.locate creature and scrying would also be goodies.
Aspect of BOZ said:sounds good - i could honestly see him using both Bluff and Diplomacy equally.a shape-shifter like him is definitely big on trickery, but the devil in him would be big on Diplomacy as well!
Aspect of BOZ said:good deal.maybe yank 2 from Con for that?
Aspect of BOZ said:also, we should probably give him some weapons to wield.maybe a dagger and short sword (it says he uses smaller weapons), with perhaps +3 enchantments.
Shroomy said:I think that both dukes that serve Tiamat should be able to summon fiendish chromatic dragons.
Mortis said:I could see 'True Seeing' as a SLA - it helps to know with exactaly who/what you are negotiating with.
Aspect of BOZ said:OK, we gave him Bleeding Wounds for his horn attack (for which the standard unicorn damage of 1d8 makes sense; plus, he has attacks with his hooves (the damage of which seems a bit larger than a unicorn’s 1d4+2).
Aspect of BOZ said:The move of 18 translates into 50, which is slower than a unicorn’s 60 so we might as well just use the 60.
Aspect of BOZ said:“Bolting” from a standing start doesn’t seem to have any combat application, so we can probably ignore that.
Aspect of BOZ said:We also gave him Unnatural Aura – do you want to make that only in his unicorn form?
Aspect of BOZ said:For one thing, what size should he be? Some devils are Medium humanoids while some are large. The temptation might be to make him Large, since his other two forms are already, and that would keep things easy.![]()
Aspect of BOZ said:He has 2 slams base (we can increase that damage a bit). And I could see him using his bite in conjunction with the slams. Maybe he could also bite while making weapon attacks – but not too sure of that.
Aspect of BOZ said:Move of 12 equals speed 30, so that’s his base.
Aspect of BOZ said:He can take the rake attack instead of trip, like Shade said above.
Aspect of BOZ said:He has an amazing six attacks per round; 2 claws, bite, 2 hind claws, and tail. Shade suggested dropping the hind claws attacks since he can do the rake, but the tail still comes into play with the Improved Grab/Constrict combo. Maybe the severing damage should be no more than 15 – possibly even less than that. we’ll not worry about the tail getting hit in a succession of rounds.
Aspect of BOZ said:I could see giving him the scent quality as well, maybe low-light vision, in this form, and the skill bonus for tracking by scent.
Aspect of BOZ said:“Amduscias can cause fear (save vs. spell to avoid) in anyone within 3” he points at (but only one target per round).”
In 1E, cause fear was the reverse of the 1st-level spell remove fear. Essentially, it just caused the frightened condition for 1 round/caster level. The 3E spell, of course, is a lot weaker. We could just say that he can cause any target within (30 feet?) to be frightened for X rounds. Or if you want to get really nasty, we could let him do it as a free action (one target/round).![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.