Converting the Dukes of Hell


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Lol. I figured you'd look, but just to make sure...

Either way, yeah, I'm not overly concerned with Jump either, and we can probably use that as a fallback to dump points in if we have some unassigned skill points left over. (Not that I believe one can ever HAVE left over skill points...)

Is there any thoughts on using the Book of Fiends (Green Ronin) as a resource for this?

I'm thinking no, but just to cover all bases.
 
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Well, only in a few cases are there any crossover, and if there is, I'll type in the statistical info. I think there may only be one or two actual crossover arch fiends.

And, of course, that stats are OGC...
 


are you ready? here it comes. :)

first of all, one last thing i was noticing today - Intelligence. the only ability score that most creatures in 1E/2E got. it looks like most if not all of the Dukes have Exceptional, Genius, or Supra-Genius. i won't set any solid guidelines for that, other than to say Exceptional would give them a more-or-less average score for these guys, Genius would be notably better, and Supra-Genius would be definitely high. if we come across any that have less than Exceptional, their Int would have to be about as low as we can go with the array. ;)

Str is also a score that is hinted at with some of these guys. one way you'll see it is on the damage line (By weapon +5 for example), so we'll know in those cases to give them a higher Str score. other than that, we'll wing the ability scores based on the descriptions. :)
 


AVERNUS

OK, as discussed earlier, we'll be working one layer at a time, from Avernus to Nessus, converting the lords of each layer as a batch before posting a batch on the Creature Catalog site.

given the large number of lords (due to the presence of the outcast dukes, the "rabble of devilkind"), Avernus will be broken down into two batches. the first batch will consist of the ones detailed in Dragon 75, which includes the two who serve Tiamat (Amduscias and Malphas), and three of the outcast dukes (Nergal, Bist, and Caim), plus two lords who were banished from Geryon's court after he was deposed (Amon and Herodias), as well as the former Lord of the Nine, Moloch, all in that order. why Moloch last? well, that's called building suspense. ;)

the second batch for Avernus will feature the outcast dukes detailed in Dragon #91: Armaros, Azazel, Cahor, Dagon, Duskur, Kochibel, Malarea, Nisroch, and Rumjal. each one is an interesting character in his or her own right. :)
 

AMDUSCIAS (Duke of Hell)

FREQUENCY: Unique (very rare)
NO. APPEARING: 1
ARMOR CLASS: -2
MOVE: See below
HIT DICE: 92 hit points
% IN LAIR: 20%
TREASURE TYPE: See below
NO. OF ATTACKS: See below
DAMAGE/ATTACK: See below
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: +2 or better weapon to hit
MAGIC RESISTANCE: 65%
INTELLIGENCE: Exceptional
ALIGNMENT: Lawful evil
SIZE: See below
PSIONIC ABILITY: 216
Attack/Defense Modes: All/all

Amduscias is a duke in the service of Tiamat, ruler of Avernus, and leads 29 companies of abishai. He is a being of long memory and cunning strategies. He can shape change at will into a dirty yellow unicorn with eyes of flame and a purple horn, a hawk-headed man (he usually wears dark red or black robes when in this form), or his favored form: a wolf with a prehensile, constricting serpent’s tail. He does not need, and does not wear, armor in any of his forms.

When in unicorn form, Amduscias attacks with his horn (acts as a sword of wounding, for 2-9 damage), or his hooves (2 per round, for 2-10 damage each). His maximum movement rate in this form is 18”; he can “bolt” from a standing start, and some say that when horses spook or gallop uncontrollably, it is because Amduscias has affected them.

In human-like form Amduscias has average dexterity, and two or three attacks (fists for 1-2 each and beak for 1-8, or weapon and beak). Amduscias is ambidextrous and can wield two weapons if they are small (e.g., daggers or darts). This devil has above average strength when in human-like form, and a long, curved beak somewhat like a hummingbird’s in appearance. This beak is, however, terrifically strong and sharp. His move in this form is 12”.

Amduscias prefers to fight in wolf form; his movement rate is 18”, and he attacks with two raking foreclaws and his jaws, or his hind claws and tail. If in a position to do so, he can use all six of these attacks in a round, against as many targets. The claws do 3-12 damage each, the jaws 1-20, and the tail 1-10 constriction damage per round plus additional damage if Amduscias uses it to immerse a held victim in water, batter a victim against a rock, etc. The tail will loosen its grip if it is severed, or if it is dealt 17 points of damage in any single round or 26 points of damage over a succession of rounds.

Amduscias can change forms in one round (during which he can do nothing else except speak), and is restricted to the forms described. He can use the spell-like powers listed below, one at a time, once per round. Note that (as with other devils) verbal, somatic, and material components - as spell-casters on the Prime Material Plane know them - are not necessary. Amduscias. spell-like powers are: pyrotechnics, produce flame, fire shield (either version), detect invisibility, detect lie, read magic, locate object, dispel magic, telekinesis (5,000 g.p. maximum weight), find familiar (for another being; the familiar will be an imp), and faerie fire. Amduscias can cause fear (save vs. spell to avoid) in anyone within 3” he points at (but only one target per round). Once per day he can use a symbol of stunning.

Amduscias is sometimes called the “Reconciliator of Foes,” because he is a skillful actor and negotiator, and Tiamat often employs him to mediate in disputes between devils or her kin. While in any of his forms, Amduscias can speak and understand perfectly any language (cf. tongues spell). When encountered, Amduscias will only have treasure with him if he is in his human-like form; if so, it may be of any type. Amduscias regenerates 2 hit points per round. He can summon (with a 70% chance of success) 1-3 abishai at will.
 

BOZ said:
He can shape change at will into a dirty yellow unicorn with eyes of flame and a purple horn, a hawk-headed man (he usually wears dark red or black robes when in this form), or his favored form: a wolf with a prehensile, constricting serpent’s tail.

Alternate form. More on that later.

BOZ said:
He does not need, and does not wear, armor in any of his forms.

No armor bonus for him! ;)

BOZ said:
In human-like form Amduscias has average dexterity...Amduscias is ambidextrous and can wield two weapons if they are small (e.g., daggers or darts).

Oxymoron?

BOZ said:
Amduscias. spell-like powers are: pyrotechnics, produce flame, fire shield (either version), detect invisibility, detect lie, read magic, locate object, dispel magic, telekinesis (5,000 g.p. maximum weight), find familiar (for another being; the familiar will be an imp), and faerie fire. Amduscias can cause fear (save vs. spell to avoid) in anyone within 3” he points at (but only one target per round). Once per day he can use a symbol of stunning.

Spell-Like Abilities: (Caster level Xth)
At will—discern lies, dispel magic, faerie fire, fire shield (either version), locate object, produce flame, pyrotechnics, read magic, see invisibility, telekinesis (5,000 g.p. maximum weight, DC X);
1/day—symbol of stunning (DC X).

And of course we'll add some of the common SLAs for unique devils.

BOZ said:
Amduscias is sometimes called the “Reconciliator of Foes,” because he is a skillful actor and negotiator, and Tiamat often employs him to mediate in disputes between devils or her kin.

Good ranks in Bluff, Diplomacy, Disguise, and Perform (acting)?

Negotiator feat?

BOZ said:
While in any of his forms, Amduscias can speak and understand perfectly any language (cf. tongues spell). When encountered, Amduscias will only have treasure with him if he is in his human-like form; if so, it may be of any type. Amduscias regenerates 2 hit points per round. He can summon (with a 70% chance of success) 1-3 abishai at will.

Well, we've got our regeneration amount. ;)

Summon Baatezu (Sp): Once per day, Amduscias can attempt to summon 1d3 abishai (of any color) with a 70% chance of success. This ability is the equivalent of a Xth-level spell (CL Xth).

Tongues.
 

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