Horwath
Legend
that was also the problem with the ranger,Excuse me? What "robust" exploration rules do you think 5.0 had? All I saw was weak tea that could nonetheless be ignored if you had a ranger in your party. Hardly robust IMO.
either you fail the challenge if there is no ranger(mostly) or you just auto succeed with the ranger. No fun either way.
2nd or 3rd level ranger could have simply got ability that gives advantage to all Survival checks.
this still does not improve to end survival if ranger is not trained in it, but helps with low level stuff and mid level if ranger has Expertise in survival.
This OFC means nothing if there is no official made exploration challenges.
maybe some area gives 2 exhaustion levels every 24hrs, which can me mitigated to 1 exhaustion level with Survival check 15 or no exhaustion levels with Survival check 20.
Natural "traps" should require Survival to mitigate/avoid. And should be if possible represented equally as traps across the campaign.