Rangers didn't even have magic in early D&D until they went down the road a while.
They had spells for 3 levels by the time they became an actual Ranger. As a Scout, Strider etc they did not have spells.
Rangers didn't even have magic in early D&D until they went down the road a while.
I mostly agree, I must not have made my point clear. Although I don't know if Speak With Animals is the best example because it's a 1st level spell that even Bards have access to.I think the point is less "how do make a class whose specialty is Wilderness Survival come up all the time"
And more "Our world has Rangers. What does a Ranger bring to the table".
Like a Ranger talks to animals. And they might push the animals to do things. Fight for them. Send messages. Act as spies. And the same for plants. And rocks.
Druids have too much respect of nature to exploit it.
I mean eventually “yes we should” is going to turn into “so how do we do it right?”I mostly agree, I must not have made my point clear. Although I don't know if Speak With Animals is the best example because it's a 1st level spell that even Bards have access to.
The point was that the Ranger class, as implemented in DnD, devotes a good number of its class abilities to wilderness survival, overland movement, and tracking. These things rarely come up in most campaigns.
My larger point was that the Ranger doesn't justify itself purely through its mechanics, but that its value instead was in sparking ideas for characters. I didn't outright say it, but if the class was designed differently, then it could fill the flavor niche it fills while also having useful mehcanical abilities.
If we just assume "DnD has Rangers, how do we implement them?" that's literally begging the question in a thread asking if we should have Rangers or not
Ok, if level names are how you want to frame this, sure. I barely ever saw an actual Ranger in my many 1e games. I have, however, see many, many Scouts, Striders, etc.They had spells for 3 levels by the time they became an actual Ranger. As a Scout, Strider etc they did not have spells.
Well bard do not have summoned beast to conjure an animal of nor beast sense to see through these senses.mostly agree, I must not have made my point clear. Although I don't know if Speak With Animals is the best example because it's a 1st level spell that even Bards have access to
The ranger devoted too much to a type of play that was no longer popular.The point was that the Ranger class, as implemented in DnD, devotes a good number of its class abilities to wilderness survival, overland movement, and tracking. These things rarely come up in most campaigns.
My larger point was that the Ranger doesn't justify itself purely through its mechanics, but that its value instead was in sparking ideas for characters. I didn't outright say it, but if the class was designed differently, then it could fill the flavor niche it fills while also having useful mehcanical abilities
It's circular.If we just assume "DnD has Rangers, how do we implement them?" that's literally begging the question in a thread asking if we should have Rangers or not
Having it where each class has a feature or two in the exploration pillar would work better.To which I would again say "the ranger ought not to be a class." I would much prefer exploration/travel/tracking/etc expert to be open to any class, not pigeonholed to a specific class. Why can't your band of merry men, featuring a cleric, warrior, and say a druid (the very class of nature personified!) not all be able to understand and thrive in the wilderness, tracking their foes and covering great distances?
Isn't that what a Background is for?Yes, that would mean developing a separate overlay for characters than class -- let's call it a Profession. So each character would chose a Class and a Profession
Isn't that what a Background is for?
-shrug- I feel it better separated out and consolidated as a package. And it's not like each profession (or whatever) couldn't have their own features to aid in various pillars, be it exploration, investigation, diplomacy, and the like.Having it where each class has a feature or two in the exploration pillar would work better.
If Backgrounds were more like 5e14, providing unique and interesting riders rather than something more limited and rote as it is in 5e24, and if the Outlander provides all you want for a ranger-like character to have for the exploration pillar, then partial-sure*. I would even say it could go further still: increased movement over terrain, bonuses to survival, pathfinding, tracking, herbal lore, read the land/nature, that kind of thing.Isn't that what a Background is for?