D&D 5E Convince me that the Ranger is a necessary Class.

Because the Ranger class cannot be everything and work 5 different ways

  • A pure martial
  • A martial/spell
  • A martial/tech
  • A martial with a dab of spell
  • A martial with a dab of tech
  • A pure beastmaster
  • A martial/beast
  • A spell/beast
Pure martial is a silly bugbear with no relevance to archetype and tropes, it’s just “I don’t like how ubiquitous spells are” turned toward a class that almost objectively must be supernatural and mystical, which in 5e means spells.

ETA: that is a totally valid complaint about 5e. Just not relevant to the Ranger.

Show me who is asking for “tech” as a major part of the Ranger?

Martial/spell and martial with a dab of spell are the same thing with very slight difference of scale in execution.

I very much doubt anyone actually thinks the Ranger should be pure Beastmaster. Even those who want a beast in the core class still want martial ability and (usually) magic. -this is why I’ve proposed many times using spells and spell slots to boost a base class pet that isn’t a big feature unless you spend spell slots on it. Provides the beast-friend in base class without making every ranger have to be that.-

The last two aren’t distinct from the one before them.
That's wishful thinking

There's NO WAY you balance a class in 5-6 directions while still being satisfying
The Ranger doesn’t go in multiple directions, it has some differences of execution, all of which are completely compatible.

Again, invented problem.
 
Last edited:

log in or register to remove this ad



Kinda like how the warlock can be a melee frontline, back line blaster, controller/trickster, utility and support, pet caster, or an unholy combination of those things.
Exactly. :) Laser Llama's Ranger had it where your Ranger could take up a series of knacks to become a stealth expert, a survivalist, a slayer, a movement expert, etc. Or somewhere in-between as your character could gain up to 10 knacks by the time they reached level 20.
 

Pure martial is a silly bugbear with no relevance to archetype and tropes, it’s just “I don’t like how ubiquitous spells are” turned toward a class that almost objectively must be supernatural and mystical, which in 5e means spells.

ETA: that is a totally valid complaint about 5e. Just not relevant to the Ranger.
Agreed.

Pure Martial Ranger only made sense in 4e where the entire system was redesigned around that.
Show me who is asking for “tech” as a major part of the Ranger?
Tech meaning tool use. Poisons, herbs, traps, lures, smoke bombs.

Basically the items many ranger spells are supposed to represent.


Martial/spell and martial with a dab of spell are the same thing with very slight difference of scale in execution.
Martial/spell and martial with a dab of spell have fundamentally different gameplay loops.


very much doubt anyone actually thinks the Ranger should be pure Beastmaster. Even those who want a beast in the core class still want martial ability and (usually) magic. -this is why I’ve proposed many times using spells and spell slots to boost a base class pet that isn’t a big feature unless you spend spell slots on it. Provides the beast-friend in base class without making every ranger have to be that.-
No one asks for it directly.

But having a wolf or bear companion that stands up to a dragon like a fighter would require most of your PC resources.

The last two aren’t distinct from the one before them
Martial buffed or Spell Buffed

  • A pure martial = 4E Weapon Ranger
  • A martial/spell = 5E Ranger
  • A martial/tech = 3.5e Ranger with spell flavored as items
  • A martial with a dab of spell = A5E Warden Ranger
  • A martial with a dab of tech = 1e/2e Ranger
  • A pure beastmaster = WOW Beast hunter
  • A martial/beast = 4e Beastmaster Ranger
  • A spell/beast = 3e Druid/Ranger
 

What strikes me funny that under 5E rules, there is no need for Drizzt to be a ranger.

He’s much better served as a Fighter with like the Nature and Survival skills etc. even lore wise since he never casts spells.
 

Kinda like how the warlock can be a melee frontline, back line blaster, controller/trickster, utility and support, pet caster, or an unholy combination of those things.

The pet can't really fight.

And the Warlock mostly relies on D&D's overgenerous spell system and the most powerful custom Cantrips to make it work.

And like I said, it unbalanced the game. The warlock was too abusable and is only slightly less now.
 

What strikes me funny that under 5E rules, there is no need for Drizzt to be a ranger.

He’s much better served as a Fighter with like the Nature and Survival skills etc. even lore wise since he never casts spells.
This is true, but D&D novels don't reflect D&D rules, and magic is way less commonplace, even among characters who would have spells. Krynn was specifically designed so there's no healing magic in the novels (I think Goldmoon's staff gets used twice or whatever), and I dont recall any FR novels having a cleric in them. It really lowers the stakes when you can just rez someone with a pinch of diamond dust at the same level you can toss out a fireball. Not to mention sneaking through enemy territory gets less intense when you basically have perma invis with a +10 to stealth and a pocket dimension to sleep in starting at 3rd level.

In general, D&D rules make for crappy narratives. Reading some guy cast "solve problem X" isnt incredibly satisfying. The D&D movie only had Simon as an actual spellcaster and he was hamstrung by plot fiat (Doric is some custom non-casting shifter class).
 

Exactly. :) Laser Llama's Ranger had it where your Ranger could take up a series of knacks to become a stealth expert, a survivalist, a slayer, a movement expert, etc. Or somewhere in-between as your character could gain up to 10 knacks by the time they reached level 20.
If my wife ends up still unhappy with her rangers after using 2024 for a couple levels, we might look at that Ranger or build one ourselves.
Agreed.

Pure Martial Ranger only made sense in 4e where the entire system was redesigned around that.
Even then it felt wrong until we got primal utility powers for the class.
Tech meaning tool use. Poisons, herbs, traps, lures, smoke bombs.

Basically the items many ranger spells are supposed to represent.
Weird word choice then. Tools. The Ranger using tools doesn’t interfere with using anything else. It isn’t a “different direction” that pulls against the rest of the class.
Martial/spell and martial with a dab of spell have fundamentally different gameplay loops.
No, they don’t. They both mostly shoot or stab things, and use skills and magic outside of combat. All that is needed is ways for the Ranger to turn spell slots into adventuring resources, allowing a dial for how much magic your Ranger uses.
No one asks for it directly.

But having a wolf or bear companion that stands up to a dragon like a fighter would require most of your PC resources.
No one asks for that. They ask for a pet that doesn’t die immediately when the dragon uses its breath weapon, and can add a worthwhile amount of damage to encounter. Using up your whole subclass is plenty for that, and as a core feature it could be even stronger without using up even half the power of the class, much less leave the ranger themselves as secondary to their pet.
Martial buffed or Spell Buffed

  • A pure martial = 4E Weapon Ranger
  • A martial/spell = 5E Ranger
  • A martial/tech = 3.5e Ranger with spell flavored as items
That isn’t even a thing. You can flavor any edition spells as items.
  • A martial with a dab of spell = A5E Warden Ranger
That’s literally just less good Ranger with spells. It’s the same gameplay, but less of it because you run out of spells faster and your spells are lower level.
  • A martial with a dab of tech = 1e/2e Ranger
  • A pure beastmaster = WOW Beast hunter
The wow hunter literally deals great damage while the pet tanks…neither is powerful without the other. It’s an even split of power at most, but really the Hunter is still more than the pet, last I played.
  • A martial/beast = 4e Beastmaster Ranger
The worst Ranger option in 4e by far. So bad it was better to take Fey Beast Tamer theme.
  • A spell/beast = 3e Druid/Ranger
What. That isn’t even a Ranger concept. That’s just a Druid with a pet focus. And yes, the Druid should be the one that can trade wild shape for a strong pet that they can buff with spell slots, and be the ultimate Beastmaster, not the Ranger.
The pet can't really fight.
The Warlock? I mean, it’s a full caster with powerful at-will combat potential, of course the pet is weak. We are discussing a half caster putting power options into the pet rather than further boosting their own power, there is much more room for that. And the subclass could be adding to an existing beast feature, which would allow even more power for the pet.
And the Warlock mostly relies on D&D's overgenerous spell system and the most powerful custom Cantrips to make it work.

And like I said, it unbalanced the game. The warlock was too abusable and is only slightly less now.
The Warlock isn’t even top tier, though. And the “abusable” builds all either rely on mixing three Cha classes into a weird Frankenstein, or cheesy rules interpretations that no one took seriously.

So no, the invocation model is not a problem.
 

Even then it felt wrong until we got primal utility powers for the class
Agreed.
And you still want to take Ritual caster to do some magic.

The 4e Ranger could kill anything but it stunk at actually finding and getting to the thing needed to be killed.


Weird word choice then. Tools. The Ranger using tools doesn’t interfere with using anything else. It isn’t a “different direction” that pulls against the rest of the class
Tools have a direction gameplay loop due to its typical different resource management system.


No, they don’t. They both mostly shoot or stab things, and use skills and magic outside of combat. All that is needed is ways for the Ranger to turn spell slots into adventuring resources, allowing a dial for how much magic your Ranger uses
Nah. The Martial/Spell Ranger is expected to use a spell in the majority of its major combats or explorations. The Dabbler runs more like a straight fighter and has a few weak spells to get serious


No one asks for that. They ask for a pet that doesn’t die immediately when the dragon uses its breath weapon, and can add a worthwhile amount of damage to encounter. Using up your whole subclass is plenty for that, and as a core feature it could be even stronger without using up even half the power of the class, much less leave the ranger themselves as secondary to their pet.
Not gonna get a pet that can survive dragon breaths or magic AOE without dedication of >50% of the class to it.


That isn’t even a thing. You can flavor any edition spells as items
I was referring to the frequency/power of 3e ranger spells.

And 3e wand abuse.


What. That isn’t even a Ranger concept. That’s just a Druid with a pet focus. And yes, the Druid should be the one that can trade wild shape for a strong pet that they can buff with spell slots, and be the ultimate Beastmaster, not the Ranger.
Agreed.

I've seen people describe this gameplay in their disappointment of the BM Ranger.


The Warlock? I mean, it’s a full caster with powerful at-will combat potential, of course the pet is weak. We are discussing a half caster putting power options into the pet rather than further boosting their own power, there is much more room for that. And the subclass could be adding to an existing beast feature, which would allow even more power for the pet.
The point is you can't point to the Warlock as an example as it's pet is not a combat pet.


The Warlock isn’t even top tier, though. And the “abusable” builds all either rely on mixing three Cha classes into a weird Frankenstein, or cheesy rules interpretations that no one took seriously.

So no, the invocation model is not a problem
Again the point is the idea that you easily can make a class that can split into 5 separate direction without introducing abuse or having 1 or more of those direction being unsatisfactory is wishful thinking.

The entire strength of class based RPG gaming is that you can focus on a particular type of archetype by designing a class purposely with those archetypal tropes and balance them with the fact that the different abilities are siloed away from each other by being in different classes.
 

Remove ads

Top