Corinnguard
Legend
There's also Level Up's spell-less Ranger. Its' Wildborn Ranger is the equivalent of the Eldritch Knight Fighter.Or the great versions in other games (Shadowdark and Daggerheart)
There's also Level Up's spell-less Ranger. Its' Wildborn Ranger is the equivalent of the Eldritch Knight Fighter.Or the great versions in other games (Shadowdark and Daggerheart)
I'd add A5e's spell-less ranger to that list too. Great class! My wife's playing one in our current game.Or the great versions in other games (Shadowdark and Daggerheart)
Ranger and Rogue fullfill the same niche that I have had legendary game designers argue that Robin Hood is a rogue.
Some players.And long enough for some homebrewers to come out with a version of it that's really likeable to some players.![]()
That’s what subclasses are for.Some players.
That's the rub.
Out of all classes the ranger is most tied to the setting. The ranger is a tied to the wilderness of the setting and the Monsters and Inhabitants of that wilderness.
And each setting and table are different
If you're setting is very magical, your Rangers are likely very magical.
If you're setting is not very magical but has a strong sense of weapons combat, your rangers are more tied to weapons combat.
If you're setting's wilderness has high tech, your Rangers is tied to high tech.
If you're setting is very dark, your ranges are very dark.
If your settings doesn't have dragons in his wilderness you don't need a ranger that can fight dragons.
But if your setting does have dragons in his wilderness you need Rangers that could fight dragons either alone or in groups.
If you were to create a ranger that is based on the standard D&D setting assumptions of a D&D wilderness, I bet at least half of D&D fans with hate the outcome.
The issue is the magic heavy ranger, skills heavy ranger, weapons heavy ranger, equipment heavy ranger, and attribute heavy ranger have different bases before subclass.That’s what subclasses are for.
The PHB covers the main “almost every world” bases, and after that you want subclasses that lean into a theme, genre, or setting.
But yeah, some players will hate a Ranger based on D&D wilderness….because that ranger uses magic!![]()
It just seems to me like a very obvious elective choice, rather than an enforced one. Some rangers use magic. Others don't. There are plenty of woodsman-type characters in the fiction that inspires D&D who would look painfully silly being forced to do their thing through chanting words and waving their hands.That’s what subclasses are for.
The PHB covers the main “almost every world” bases, and after that you want subclasses that lean into a theme, genre, or setting.
But yeah, some players will hate a Ranger based on D&D wilderness….because that ranger uses magic!![]()
Not really.The issue is the magic heavy ranger, skills heavy ranger, weapons heavy ranger, equipment heavy ranger, and attribute heavy ranger have different bases before subclass.
You'd probably have to do something like the 2014 warlock where you make 2 choices. Though it would make ranger the most complex class besides wizard.
Why? And why not curate the spell list to include plenty of stuff that doesn’t involve waving hands and chanting, or if needed make it so weapons are arcane focus for them and they ignore verbal components. Robin Hood in D&D is a rogue, but if you insisted on making him a ranger, I’d expect magic. Because D&D Sherwood would be magical.It just seems to me like a very obvious elective choice, rather than an enforced one. Some rangers use magic. Others don't. There are plenty of woodsman-type characters in the fiction that inspires D&D who would look painfully silly being forced to do their thing through chanting words and waving their hands.
I actually see the reasoning vastly more for Paladins. I’d prefer they not cast spells, or at least only 1/day or with Chanel divinity. And rituals, but first I’d want the rituals in 5e to actually…be worth using.For what it's worth, I have exactly the same stance on Paladins. I think a spellcasting Paladin is fine...as a subclass. I think the basal Paladin should focus on Paladin-specific mechanics, like Lay on Hands, auras, and smites, with spells being a fun addition on top, in the same way that Eldritch Knight gives spells as a fun addition on top of being a Fighter.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.