D&D 5E (2014) Convince me that the Ranger is a necessary Class.

if i might offer a middle position, the ranger is a collection of several mostly interrelated concepts but with a few that some people deem unnecessary or undesirable on their ranger(magic and animal companions are the first thar come to mind), and it's difficult to have a single class that does them all justice at once because of how OP that would end up being and the other option is struggling to specialize in more than one with only one main decision point for customization.
In addition to the A5e Ranger, there is the alternate version of the class by Laser Llama that also has a good amount of customization worked into it via its' Knacks feature. They sort of work like a feat chain, and you can get up to 10 of them by 20th level. If you wanted your Ranger to be stealthy, there are the Stalker Knacks (I, II, III, and IV). If you wanted your Ranger to make better use of your Ranger's Quarry feature, there are the Slayer Knacks (I, II and III). The core Ranger's Favored Enemy is a Knack you can pick up at 3rd level.

Laser Llama's Ranger is still a Half-Caster, but they are a prepared Half-Caster with access to the entire Ranger spell list and who can also swap out spells with every Long Rest.

So, you got two wonderful takes on the Ranger to choose from here. ;)
 

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I mean it's a personal preference. I still feel I could make a multiclassed character that gives me anything I'd want from Ranger without the actual class and more, but whether that's a Ranger problem or a Multiclassing problem is debatable.
You just wrote, "gives me anything I'd want from Ranger..." That means things that are important to you, not someone else, so that's it in a nutshell right there. If you don't care specifically about Hunter's Mark, Natural Explorer, Nature's Veil and the other class-specific features, then you're right. Easy to duplicate a Ranger.
 

No, I believe that your premise is false. I don’t agree that the Ranger is a set of several noticeably different concepts, much less concepts too different to be one class.

  1. Light Weapons Light Armor Warrior
  2. Sneaky Skirmisher with Magic Tricks
  3. Beastmaster Warrior
  4. Warrior with a Pack of Utility Beasts
  5. Elemental Magic Warrior
  6. Primal Magic Warrior
  7. Traps and Survival tool Survivalist
  8. Exotic Enemy Focused
Aka

  1. I sneak then shoot 3 arrows
  2. I create 2 wooden arrows and shoot 2 arrow
  3. I shoot 1 arrow and my wolf bites twice
  4. I shoot 2 arrows and my rats bite once and search once.
  5. I shoot 1 slowing ice arrow and 1 exploding flame arrow
  6. I shoot 1 fire arrow and 1 restraining vine arrow
  7. i trap a foe in a bear trap then shoot them with an arrow
  8. 1 shoot every foe within 30 feet with an arrow
 
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You just wrote, "gives me anything I'd want from Ranger..." That means things that are important to you, not someone else, so that's it in a nutshell right there. If you don't care specifically about Hunter's Mark, Natural Explorer, Nature's Veil and the other class-specific features, then you're right. Easy to duplicate a Ranger.
Hunter's Mark is basically a variant of Hex. Nature's Veil is a small number of 1 round invisibility as a bonus action uses per day gained at 14th level. Natural Explorer is unreliable as you might not always be in the correct terrain type to use it. It's replacement, Deft Explorer is two languages and an Expertise, then later a speed boost (with other movement speeds)- some of these can be replicated or superseded by other class abilities if you want them. Primeval Awareness is a Commune with Nature with a smaller area, but likely usable more times each day.

It comes down to whether or not this specific package of abilities is what you want, I guess. Deft Explorer is equivalent to the Scout Rogue's Survivalist and Roving is the exact same ability as the Scout Rogue's Superior Mobility. There's very little that's truly unique about the Ranger's abilities is what I'm getting at. So yeah, if you want everything the Ranger provides, then the Ranger is the class for you, but a lot of what I hear from people is they don't want everything the Ranger provides- no spells, no Hunter's Mark the class, etc. etc., and would rather have other things.

And it turns out that the combination of "what you'd want from Ranger and dispensing with what you don't want" is perfectly available with other classes and subclasses. Again, it's a perfect storm of a lack of justifiable niche protection + the multiclassing rules that makes this so. I'm not telling anyone they have to like it. It's just that, if I sit down to make a character, even one that fist the Ranger archetype, I don't have to be an actual Ranger to get the results I want. And nothing about the Ranger strikes me as so unique and cool that I really want to play a Ranger- that's a personal preference, obviously, but it's been like that a lot over the years. I contemplated making a lot of Rangers, but never actually did (outside of that one time in 4e and a 13th Age one-shot which barely counts) because "Druid-flavored Paladin with less defense and unreliable class features" wasn't for me. I know that description sounds reductive, and it is, but that's how I personally felt about it.

Now subclasses can elevate a class in 5e. I was initially interested in having an animal companion, until I saw how tepid the initial version of the subclass was and I never went back. I actually wanted to play a Melee Hunter, when I realized they'd given the Ranger some abilities that used to be in the Fighter's wheelhouse, but ultimately felt that it felt defensively a little short, with no really obvious way to patch that. Maybe I gave up too soon there, but it felt that I'd be better off being a Ranged Hunter, and my first 5e character was an archer Battlemaster/Rogue so I wanted to do something different. Plus, I'm going to admit I have never liked Hunter's Mark. It just felt so damn fiddly, cast a spell to give me a damage boost against one enemy which I then have to juggle around and worry about losing concentration on? The heck is this? If the class is built around it, why isn't it just a class feature like Sneak Attack? I don't care how good it is or isn't, it just sounds annoying to use!
 

Hunter's Mark is basically a variant of Hex. Nature's Veil is a small number of 1 round invisibility as a bonus action uses per day gained at 14th level. Natural Explorer is unreliable as you might not always be in the correct terrain type to use it. It's replacement, Deft Explorer is two languages and an Expertise, then later a speed boost (with other movement speeds)- some of these can be replicated or superseded by other class abilities if you want them. Primeval Awareness is a Commune with Nature with a smaller area, but likely usable more times each day.

It comes down to whether or not this specific package of abilities is what you want, I guess. Deft Explorer is equivalent to the Scout Rogue's Survivalist and Roving is the exact same ability as the Scout Rogue's Superior Mobility. There's very little that's truly unique about the Ranger's abilities is what I'm getting at. So yeah, if you want everything the Ranger provides, then the Ranger is the class for you, but a lot of what I hear from people is they don't want everything the Ranger provides- no spells, no Hunter's Mark the class, etc. etc., and would rather have other things.

And it turns out that the combination of "what you'd want from Ranger and dispensing with what you don't want" is perfectly available with other classes and subclasses. Again, it's a perfect storm of a lack of justifiable niche protection + the multiclassing rules that makes this so. I'm not telling anyone they have to like it. It's just that, if I sit down to make a character, even one that fist the Ranger archetype, I don't have to be an actual Ranger to get the results I want. And nothing about the Ranger strikes me as so unique and cool that I really want to play a Ranger- that's a personal preference, obviously, but it's been like that a lot over the years. I contemplated making a lot of Rangers, but never actually did (outside of that one time in 4e and a 13th Age one-shot which barely counts) because "Druid-flavored Paladin with less defense and unreliable class features" wasn't for me. I know that description sounds reductive, and it is, but that's how I personally felt about it.

Now subclasses can elevate a class in 5e. I was initially interested in having an animal companion, until I saw how tepid the initial version of the subclass was and I never went back. I actually wanted to play a Melee Hunter, when I realized they'd given the Ranger some abilities that used to be in the Fighter's wheelhouse, but ultimately felt that it felt defensively a little short, with no really obvious way to patch that. Maybe I gave up too soon there, but it felt that I'd be better off being a Ranged Hunter, and my first 5e character was an archer Battlemaster/Rogue so I wanted to do something different. Plus, I'm going to admit I have never liked Hunter's Mark. It just felt so damn fiddly, cast a spell to give me a damage boost against one enemy which I then have to juggle around and worry about losing concentration on? The heck is this? If the class is built around it, why isn't it just a class feature like Sneak Attack? I don't care how good it is or isn't, it just sounds annoying to use!
Wow, OK, so this was a LONG response from you. I did not anticipate the depth of your disdain for the Ranger.

I don't think there's anything I could say to change your mind. I get it. That's how I feel about gnomes.

Filthy little turd bears...
 

Plus, I'm going to admit I have never liked Hunter's Mark. It just felt so damn fiddly, cast a spell to give me a damage boost against one enemy which I then have to juggle around and worry about losing concentration on? The heck is this? If the class is built around it, why isn't it just a class feature like Sneak Attack? I don't care how good it is or isn't, it just sounds annoying to use!
same, and then they built the '24 version around it and a part of my soul died on seeing that design choice.
 

Wow, OK, so this was a LONG response from you. I did not anticipate the depth of your disdain for the Ranger.

I don't think there's anything I could say to change your mind. I get it. That's how I feel about gnomes.

Filthy little turd bears...
Lol, well, it's funny you say that. The Gnome has the same identity crisis as the Ranger. What is a Gnome?

They're small sized and sneaky, like Halflings.

They live in the forest and are innately magical, like Elves.

They live underground and appreciate gems, like Dwarves.

But what's unique about Gnomes? They like illusions and gadgets?

The only two times I've ever wanted to play a Gnome were in Eberron, where they're basically secret agents, and one time in 2e when I realized they were a small race without a strength penalty and I showed up to a game with a Gnome Fighter/Priest with exceptional strength wielding a bastard sword in two hands using it's superior damage because it's still a Medium weapon in that configuration by the rules. Optimal? Not in a million years, but being awarded the title in and out of universe as the "World's Strongest Gnome"? Worth it!
 

Lol, well, it's funny you say that. The Gnome has the same identity crisis as the Ranger. What is a Gnome?

They're small sized and sneaky, like Halflings.

They live in the forest and are innately magical, like Elves.

They live underground and appreciate gems, like Dwarves.

But what's unique about Gnomes? They like illusions and gadgets?

The only two times I've ever wanted to play a Gnome were in Eberron, where they're basically secret agents, and one time in 2e when I realized they were a small race without a strength penalty and I showed up to a game with a Gnome Fighter/Priest with exceptional strength wielding a bastard sword in two hands using it's superior damage because it's still a Medium weapon in that configuration by the rules. Optimal? Not in a million years, but being awarded the title in and out of universe as the "World's Strongest Gnome"? Worth it!
gnomes IMO ought to be a 'nature spirits' archetype but Wizards likes the tinkerer ideas too much for them to really play into that.
 

Hunter's Mark is basically a variant of Hex. Nature's Veil is a small number of 1 round invisibility as a bonus action uses per day gained at 14th level. Natural Explorer is unreliable as you might not always be in the correct terrain type to use it. It's replacement, Deft Explorer is two languages and an Expertise, then later a speed boost (with other movement speeds)- some of these can be replicated or superseded by other class abilities if you want them. Primeval Awareness is a Commune with Nature with a smaller area, but likely usable more times each day.

Because the original target audience for 5V were guarding arts would not allow an ability like hunters Mark 2 not be a magical effect. And blatant magical effects in 2014 were spells.

If you asked an old school DM that if a ranger mark their target, is it a spell or natural skill, they would usually say that's a spell.

The ranger exists and got spells because for the first 30 years of DnD's History, a lot of the rangery things would have to blatantly be magical.
 

Oh yeah, against "giant-class" enemies. I remember it was a pretty random list (like Tasloi were on it for some bizarre reason, lol), so the chances of it coming up were fairly decent.

The same could not be said of 2e, where you picked one creature you hated for a +4 bonus to hit and that was that. :(
The bonus damage against giant-class enemies applied to melee damage. I don't believe there was any provision for it to apply to missile weapons. That said, it was still a lot better than the 2e +4 to hit against a poorly defined favored enemy.

From what I remember of the 1e days, a lot of ranger players focused on archery because it was a sensible choice for a character who operated in wild lands and who was a tracker rather than for any specific mechanical advantage. I mean, if you're regularly encountering potential enemies in the wilderness as part of your role in society, why would you focus on two-weapon fighting as your signature fighting style when you could be dealing death at range? That part of the 2e version of the ranger was just nonsense to us.
 

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