ValdDrakul
First Post
That sounds like the 3e version.
I'm dm'ing a 5e game.
That sounds like the 3e version.
I'm dm'ing a 5e game.
What is this? Is this non-5E stuff? Am I experiencing the forum merge madness already? *sigh*
Our DM doesn't tell us (or me, I should say, since I am the only caster with Counterspell), but we also changed it so it won't automatically stop spells no matter what level they are: you ALWAYS have to roll at our table. I'm fine with it, personally, and prefer it since it works both ways.
Counterpoint: counterspell is overpowered and leads to boring game-play. Often the best tactical option is to just counterspell everything; it's an easy decision to make, and by eliminating enemy spells before they happen, counterspell also eliminates future interesting decisions. So maybe taking a hard line on spell identification and spell level identification would balance counterspell better and make casting it more of a gamble.
What is this? Is this non-5E stuff? Am I experiencing the forum merge madness already? *sigh*
Regarding 5e counterspell:
I haven't read Xanathar's Guide well enough to know what they say there but I do the following:
-A spell gets cast
-Player declares his reaction to counter-spell
-I allow them an arcana check to discover what spell is being cast. Difficulty depends on whether it's subtle or has components (components makes it easier to identify) or has a focus etc...
-If they succeed, I tell them which spell is being cast and they can use an appropriate slot, if they wish
-If they fail, they just have to guess.
-Resolve counterspell as normal
Well it's a reaction action to try to figure out what spell is being cast with an Arcana check. It's also a reaction action to cast Counterspell... so you're effectively giving spell-casters two reactions there... it's not RAW... but if that works at your table then more power to you!
Mike