pmlyon
First Post
I have a question about the craft skill. I’m pretty sure I’m following the RAW, but maybe I’m making a mistake here.
One of my player’s has +20 craft bow skill. He wants to make a +4 Str composite longbow. We figured that with average rolling, it would take him about 7 weeks to make.
100gp base + 400gp Str bonus = 500gp price = 5000sp
10.5 avg roll + 20 skill = 30.5
30.5 * DC 23 = 701.5sp/week
5000sp / 701.5sp/week = 7.12 weeks
My problem is that this seems like an excessive amount of time to craft a bow because of the strength rating. Without the strength rating, a composite longbow would take about 2 weeks to make. That means that he has to spend over 3 times longer on the bow, simply for using stronger materials for the strength rating. Does this not seem odd to anyone?
The other problem is that to masterwork a bow, he is looking at an additional 5 weeks. What incentive does he have to craft his own bows (part of his character concept) when it is far easier and quicker to simply buy one?
Also, all these problems are occurring with a character who has a +20 in a skill. How exactly are bows supposed to be created for the general populace? Your average smithy wouldn’t have that high a score (I wouldn’t think). It would take them forever to craft a bow, especially when you consider that missing the DC by 5 ruins your materials.
Any thoughts?
Thanks,
Paul
One of my player’s has +20 craft bow skill. He wants to make a +4 Str composite longbow. We figured that with average rolling, it would take him about 7 weeks to make.
100gp base + 400gp Str bonus = 500gp price = 5000sp
10.5 avg roll + 20 skill = 30.5
30.5 * DC 23 = 701.5sp/week
5000sp / 701.5sp/week = 7.12 weeks
My problem is that this seems like an excessive amount of time to craft a bow because of the strength rating. Without the strength rating, a composite longbow would take about 2 weeks to make. That means that he has to spend over 3 times longer on the bow, simply for using stronger materials for the strength rating. Does this not seem odd to anyone?
The other problem is that to masterwork a bow, he is looking at an additional 5 weeks. What incentive does he have to craft his own bows (part of his character concept) when it is far easier and quicker to simply buy one?
Also, all these problems are occurring with a character who has a +20 in a skill. How exactly are bows supposed to be created for the general populace? Your average smithy wouldn’t have that high a score (I wouldn’t think). It would take them forever to craft a bow, especially when you consider that missing the DC by 5 ruins your materials.
Any thoughts?
Thanks,
Paul