And if you need a 9+ to hit, using GWF is an average increase if you do 13 or less points per hit.
Which is just about everyone other than rogues.
And if you need a 9+ to hit, using GWF is an average increase if you do 13 or less points per hit.
Which is just about everyone other than rogues.
That will almost never be a worthwhile choice, especially at the early levels. -5/+10 is situational, you want to use -5/+2.5..... never happen.I'd prefer, "Once on your turn, when you make a weapon attack, you may take a -5 penalty to your attack to deal +1d4 damage on a hit. The bonus damage increases to +1d6 at 5th level, +1d8 at 9th level, +1d10 at 13th level, and +1d12 at 17th level."
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Greatsword, Str 20, and Great Weapon fighting style gives you an average damage of 13.3. Many characters who are candidates for great weapon mastery will have some other form of damage - e.g. improved divine smite or rage, not to mention magic weapons.
Sharpshooter is probably a better feat for the -5/+10, because (a) lower base damage means you lose less damage to the -5 to hit, and (b) archery fighting style gives additional accuracy rather than additional damage. If a great weapon fighter would hit on a 9+, the sharpshooter hits on 7+ instead, so the "balance point" for damage is 18 - and getting above 18/hit with a ranged weapon is pretty hard. Heavy Crossbow + Dex 20 + Hunter's Mark brings you to average 14 (and requires a second feat to get multiple attacks with the crossbow - otherwise you're using a longbow for 1 point less per hit).
That will almost never be a worthwhile choice, especially at the early levels. -5/+10 is situational, you want to use -5/+2.5..... never happen.
Why wouldn't you want to add to damage dealt? People hit things with their weapons in order to kill those things. Trading-off damage for some other bonus that is not damage is a very tough sell. Sword-and-board in 5e is a VERY effective style, it's just not as "sexy" as laying out the damage with GWM.If WotC, or the population of ENWorld, or you specifically, were to design feats to make duelists, two-weapon wielders, and sword-and-board fighters slightly more effective in combat than they are, but in a way that does not resemble GWM or otherwise simply add to damage dealt, what would such a feat look like?
No, it's because they don't have the "suddenly big number at level 1" effect. The DPR isn't as important (and without Bless it's significantly less than you would think) as seeing that one hit that manages to get 25+ damage when the guy next to you is averaging 8.
I don't think anyone is against GWF or SS. I'm fine with martials doing a ton of damage. They should outdamage casters in my opinion. They did so in 3E as well. 3E martials did far more single target damage than casters. That dynamic continues in 5E. I don't want the whole two-handed style and archery style becoming the two dominant styles in 5E as they were in 3E.
I want to be able to make a single-weapon fighter or two-weapon fighter and not feel like I'm gimping myself for damage.
I don't know how many classes you have tried. If you can't played one yet, I highly recommend playing a rogue. It's so much fun. You feel like the old school stealthy killer rogues are supposed to be.
The problem with the majority of attempts to calculate the white room damage don't understand how GWM works in conjunction with archetype and group capabilities. It is nearly impossible to account for every variation of archetypes and groups. That is why I recorded the damage from fights. The GWM in question was doing 150% to 200% of the damage done by the other characters save for the occasional chance to AOE by the wizard and some lucky critting by the paladin, with 70% of it coming from GWM.
For TWF feat, how about making the off-hand attacks on the bonus action = #regular attacks÷2 round down?