kreynolds said:
Where does it state this? You can't really apply all the rules for an enhancement bonus to a natural enhancement bonus when they aren't the same.
Um, where does it say that a natural enhancement bonus is not the same as an enhancement bonus?
I can see where it says that a natural enhancement bonus is not the same a magical enhancement bonus, but when it refers to just an "enhancement bonus" it seems to be referring to either type of enhancement bonus.
Right. So we know that adamantine does not possess a true enhancement bonus, and for one reason (possibly two):
1) It does not bypass DR.
2) It does not receive the increase in hardness and hit points.
You still haven't shown anything that specifically supports your second point.
I still disagree. I think the context of an enhancement bonus in Strike a Weapon is referring to a magical enhancmenent bonus, as it specifically refers to weapons with an enhancment bonus receiving +1 to their hardness and hit points, and I am not aware of anything stating that adamantine receives such a bonus.
Adamantite weapons have an enhancement bonus.
The statement in the PHB simply says that weapons with an "enhancement bonus" get the hardness/hit point increase, it doesn't differentiate between a magical or a natural enhancement bonus.
To simply say that it is enough of an enhancement bonus to count doesn't cut it, as that is the same argument that was put forth by many here for explaining why an adamantine weapon bypasses DR, and it was incorrect. The argument was based on "Well, the word 'enhancement' is in there, and that's enough", only it's not enough.
It would have been enough if it hadn't stated in the DR section that magical weapons are needed. It didn't state it very clearly, but it did state it. And it was later clarified by the Sage and the MM2.
A natural enhancement bonus and a magical enhancement bonus are not the same.
No arguement there. Magical enhancement bonuses allow a weapon to bypass DR and be enchanted with weapon special abilities.
As far as I can tell, those are the only differences between a magical an natural enhancement bonus.
They are very similar, and do pretty much the same thing, except when it comes to things that specifically require magic.
Why would it require magic to increase the hardness and hit points of a weapon? Adamantite already does this, why wouldn't it's enhancement bonus also give an small extra increase?
Granted, it took the release of the MMII to further explain what had been stated in many Sage replys, that the natural enhancement bonus on adamantine is not treated identically to a magical enhancement bonus. I think applying the bonus to hardness and hit points, without it being stated that it should receive it, is the same folly that many made before.
That's just my opinion though.
Pretty much.
I'm sure he'd say the same thing, but Monte and I rarely agree on anything. He tends to make rash rulings just like I do.![]()
So you wouldn't accept the ruling of two out of three of the core rule game designers?
You accept that the Sage was correct on the original clarification about needing a magical enhancement bonus to bypass a creatures DR, but you don't accept that he's correct in stating that it's not needed to sunder a weapon?
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