Normally I'm a 4e booster, but this column bugs me.
"Because we, like so many players, had rolled crits only to have the confirmation roll miss. And we didn't like it... It keeps the excitement of the 20, and ditches the disappointment of the failure to confirm."
I shed tears for the designers... I really do. But this, I think, is an example where fun has to take a back seat to sense. And the 3e system makes sense. I think it is the best crit system for an RPG I have ever seen, even if I've seen it kill quite a few players.
The 4e system might make sense too, but it would really irritate me if the new version puts everyone on the same footing. Criticals should occur more often for skilled fighters. I think the confirmation roll puts them at just the right level of rarity, and strikes the correct balance in this regard: even mooks can crit (rarely) but fighters can crit often.
I'm all for making the game more fun, but that doesn't mean we have to protect the player from every moment of disappointment!!! Sure, it's a bummer--but hey, you still did damage, didn't you. And the confirmed crit is just that much sweeter for it.