Wolfspider
Explorer
Merlin the Tuna said:A devastating blow is one that deals a lot of damage. Whether it's a crit is pretty irrelevant. In 3.X, if a rogue pokes at an CR 20 enemy with his flimsy dagger held by his weak girly arms for 2d4-2, that's not a devastating blow, regardless of the fact that he critted. If a barbarian swings a barstool at the same monster for 1d6+200 damage, that's a devastating blow, despite the fact that he didn't. It has everything to do with damage, and getting rid of the multiplier actually eliminates the phenomenon of a farmer with a scythe-crit being able to out-damage a 20th level fighter with a longsword every once in a blue moon.
As Plane Sailing already went through, you're making a false assumption.
If someone with a dagger "criticals" under the new system and does a whopping 4 points of damage, according to your definition above, this is not a devastating blow. But it is a critical. There seems to be a disconnect here. Why even have criticals if they're going to be meaningless? Why not just have more skillfull opponents do more damage (as I've heard they do in SW Saga) and leave it at that?
Why have criticals that aren't?
What's my false assumption, by the way?