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D&D 5E Critical Hits Appears to be Next in D&D Archive

Wolfspider said:
"Not fun" has been the description of v3.5 ever since 4e was announced. It's amazing how a game that we all have played for years with our friends has suddenly become not fun in so many ways. I'm wondering why we've been spending so much time and money on such a dreadful hobby. :P

Ah, yes, the "reductio ad absurdum" argument. Since people think some parts of 3.X weren't fun, let's just extend that to the entire system because it suits our snark-based argument.
 

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Mourn said:
Yeah, it's just an extra step that adds nothing meaningful except the chance to lose your crit.

Wrong. You don't lose anything. The natural 20 in 3.x is not a critical hit. It merely offers the chance to score one. Apparently, the real issue is one of player entitement rwith you projecting what you believe a natural 20 should be rather than accepting the actual critical hit rules for what they were designed to represent.
 

Mourn said:
Enough so that by early 2002, I removed confirmation rolls entirely, lowered the modifier of all weapons by one (to minimum of x2), lowered the crit range by one (minimum of 20).
That's interesting. So warhammers and heavy maces would be mechanically equivalent in your system?
 

Mourn said:
Ah, yes, the "reductio ad absurdum" argument. Since people think some parts of 3.X weren't fun, let's just extend that to the entire system because it suits our snark-based argument.

Well, it seems that way to me. Everything from the spell system to criticals to sneak attacks to halflings and gnomes and the gods and elementals and darkvision and classes and saving throws et al. have been said to be completely unfun with every new 4e change.

What was fun about v3.5?
 

Another piece of wild speculation on what the number under "Prof." means: it's the number of damage dice for a proficient wielder. So a character proficient in the war pick deals 2d8 damage, for example.
 

Wolfspider said:
Well, it seems that way to me. Everything from the spell system to criticals to sneak attacks to halflings and gnomes and the gods and elementals and darkvision and classes and saving throws et al. have been said to be completely unfun with every new 4e change.
"Can be improved" =/= "completely unfun"
 

Wolfspider said:
What was fun about v3.5?
Everything else. :p

Seriously, though: it looks to me that WotC has simply shifted the goalposts for "fun". It isn't much of a step from "comparatively less fun" to "not fun".
 

Wormwood said:
"Can be improved" =/= "completely unfun"

I agree that the game can be improved. I'm looking forward to these changes.

But I've seen "unfun" and "not fun" used quite a bit lately. It just makes me wonder.
 

Wolfspider said:
What was fun about v3.5?

There's a whole other thread dedicated to that particular strawman, Wolfspider. If you really want to discuss it, I suggest you mosey over there and don't waste space here.
 


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