Archmage
First Post
Seriously, a spider more scary than a demon or a dragon, just because the spider has poison? I think not.Mirtek said:Yes, they made most fun of all. Not at the moment, but just prior (when you where scared whether it would happen or your char would get lucky) and afterwards whenever you remember it.
I mean:
Demons -> charge, slay take their stats
Dragons -> charge, slay take their stats
Giants -> charge, slay take their stuff
non-draining undead -> charge, slay take their stuff
Really, not scary at all
draining undead and poisonous animals-> players wetting their pants
There seems to be a grand assumption here that "kill/take stuff" is the only motivation and that disease and poison and level draining is the only deterrent against it. Yes, my players like to kill things and take their stuff, but that is (usually) incidental to whatever goal they're trying to accomplish.Give me a temple of the evil wargod. Yawn, enter kill anyone and take their stuffs.
Give me a temple of the evil deathgod. Yawn, enter kill everyone and take their stuff.
BUT give me the temple of the evil plage god and it suddenly all becomes a "You first! Me? NOOO! YOU first! Forget it"
The DM should be able to make the players fear whatever their characters should be fearing in the context of the game. You don't need poison rules or energy drain for that. If the temple of the evil war god is the biggest threat the players will be facing, it's up to the DM to make the players feel that. If the players are the type that don't invest anything in their characters and treat them as nothing more than the stats on paper that they are, then there's no need to worry about putting fear into them anyway - their satisfaction is indeed governed by "kill/take stuff."
Not if it kills you and takes your stuff first.Give me the biggest monster doing insane damage -> charge kill it and take it's stuff
Why? Shouldn't the character fear death more than a little weakness? I mean, if you're alive the weakness can be fixed.Give me a monster that doesn't really threatens death but drains energy/abilities and you scare theout of me.
I would think you might be in the minority, forgetting big crits against memorable villains. You shouldn't have to exaggerate to make the point that the big failures can be just as memorable as the big successes - I'm sure everyone has their share of "gaaaah!" moments lined up right alongside their triumphant ones.I soon forgett my insane crit on the BBEG of the campaign but I damn sure remember every time I missed because of too much PA penatly or when my char had to be carried out of the dungeon by his friends because he had too much strength drained to walk on his own.
See, this makes no sense. Yes, negative levels and diseases should be fearsome. But being rent in two is even more fearsome.I never had the impression that anyone was scared because his char could be rend in two, being eaten in one piece or crushed to slush. But anyone had an irrational panic about having his char walk out perfectly fine with 100 hp but with a negative level or being infected with a ability score draining disease.
Heck, with our group if you want to bet how long it will be before they mock and/or glorify a failure or screw-up, take the under. Rolling poorly on criticals is named after one guy's character because on a sneak attack coup-de-gras he rolled one 2 and the rest of the dice were 1s. So yes, failures are memorable. But, I'd rather the players had more good stories than bad.*snip*
Was it fun at this very momemt? Maybe not. Was it in retrospectively one of our greates D&D moments? Sure it was! And the player of the Kord cleric agrees wholehearthly, in fact, this anecdote is the one you will most likely hear if you ask him anything about his old Kord cleric character. And he too would have quite a few victories to brag about, but he always tells this one story
I disagree with that statement. Frustration is a bad thing. Challenge, on the other hand, is a good thing, and it's up to the DM to provide that.Take out the frustration and you take out the fun! A healthy dose of frustration is the soil from which the greatest fun grows!