Cedric
First Post
So, I'm preparing to run a game right now, I've decided that I'm going to (sort of) allow crits vs. Undead, Constructs, Oozes, etc.
What I'm going to do is on a successful crit, allow max damage. (So if you normally do 1d6+2 damage with an attack...on a crit against an undead, you would do 8 pts of damage).
I was also thinking about allowing a form of this for Rogue's and Sneak Attack. So basically, for every die of Sneak Attack Damage they normally would be doing, they do an extra point of damage.
So a rogue flanks an undead, the rogue normally does 1d6+2 (+2d6 sneak attack damage)...the rogue would do 1d6+2 (+2 pts sneak attack damage).
Thoughts? Would this be too unbalancing at higher levels?
What I'm going to do is on a successful crit, allow max damage. (So if you normally do 1d6+2 damage with an attack...on a crit against an undead, you would do 8 pts of damage).
I was also thinking about allowing a form of this for Rogue's and Sneak Attack. So basically, for every die of Sneak Attack Damage they normally would be doing, they do an extra point of damage.
So a rogue flanks an undead, the rogue normally does 1d6+2 (+2d6 sneak attack damage)...the rogue would do 1d6+2 (+2 pts sneak attack damage).
Thoughts? Would this be too unbalancing at higher levels?