Cubicle 7 Also Announces A New 'C7d20' System

Joining Paizo (which has hinted at plans to update Pathfinder), Kobold Press (with it's Black Flag project), MCDM (which is working on a new game), and--of course--Level Up: Advanced 5th Edition (which was released last year), Cubicle 7 has announced a new C7d20 System.

You heard it here first! C7d20, our brand new system, is in development. Building on the great d20 games we know and love, our system will offer all the exciting action-packed adventures players expect from a d20 fantasy game, as well as the broader styles of gaming that we’ve brought to 5e in Doctors and Daleks, Adventures in Middle-earth, and Uncharted Journeys.

C7d20 will be a complete rule set that is compatible with 5e — you’ll be able to use all of your favourite 5e books and supplements, including Uncharted Journeys and Broken Weave. A core rulebook for C7d20 will launch later this year and you’ll be able to see hints of what is to come when Broken Weave launches. We’re involved in discussions about open licensing and will have more news on this as the situation develops.


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Whizbang Dustyboots

Gnometown Hero
More details in this Dicebreaker article: This D&D 5E book wants to give your characters A Life Well Lived away from dungeons and dragons

Between adventures themselves, characters can take part in dedicated campcraft activities while taking a long rest or pausing on the way to their next quest, with the rules designed to provide new ways for party members to bond and reveal more of their own backstories - not unlike the long rests taken by players in recent D&D video game Baldur’s Gate 3.

As well as resting around the campfire, characters can head home to explore their hobbies outside of looting treasure and defeating monsters in a set of downtime activities. The activities range from the personal - such as spending time with family and friends, or settling scores with foes - to the professional, with characters able to run a business, pursue work on the side of their career as an adventurer or working away on a masterpiece.

Joining them might be one of the book’s new patrons, representing allies that can provide boons to characters during their adventures - as well as being a possible motivation for quests in some cases. The allies may come with enemies of their own, though, opening up opportunities for characters to encounter new foes connected to them via their patron.

Finally, once a character’s questing days are at an end, A Life Well Lived embraces its title by providing a new way for characters to retire, simulating what happens once they hang up their sword - whether that’s focusing on family, business or just taking it easy after a life of adventure. That retirement may not always be permanent, however, with ways for retired characters to find themselves thrust back into the action.
This sounds like it'd appeal to a lot of people, honestly.

aramis erak

Blue booking sessions are a thing.
Only if you have players able to write legibly. I've two players for whom they have me type their character sheet up during session 0 so that THEY can read it.

Interlude mechanics can be amusing, but they also can put players uncomfortably on-the-spot. Writing it would only make it more stressful.

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