Cubicle 7 Also Announces A New 'C7d20' System

Joining Paizo (which has hinted at plans to update Pathfinder), Kobold Press (with it's Black Flag project), MCDM (which is working on a new game), and--of course--Level Up: Advanced 5th Edition (which was released last year), Cubicle 7 has announced a new C7d20 System.

You heard it here first! C7d20, our brand new system, is in development. Building on the great d20 games we know and love, our system will offer all the exciting action-packed adventures players expect from a d20 fantasy game, as well as the broader styles of gaming that we’ve brought to 5e in Doctors and Daleks, Adventures in Middle-earth, and Uncharted Journeys.

C7d20 will be a complete rule set that is compatible with 5e — you’ll be able to use all of your favourite 5e books and supplements, including Uncharted Journeys and Broken Weave. A core rulebook for C7d20 will launch later this year and you’ll be able to see hints of what is to come when Broken Weave launches. We’re involved in discussions about open licensing and will have more news on this as the situation develops.


C7d20_Announcement.jpg
 

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mamba

Legend
Interesting! The lifepath rules are probably not enough for a full book, so it'll be interesting to see what "campcraft" is and what else in the book.
Got an email from them with a little more detail than that webpage

All adventurers have a backstory, dreams for the future, and a life between adventures. All those amazing triumphs and disasters, solo endeavours, and tender or tumultuous relationships are the seasoning that perfects our roleplaying alter-egos. A Life Well Lived brings your characters to life more than ever before.
Take a deep dive into your character’s life before their adventuring days began. A richly detailed backstory complete with benefits and complications will forge the passions and connections that will bond them with the rest of the party. Allies and enemies spring from your story and enmesh you in the campaign world giving you an overwhelming purpose to see your quests through to the very end.
Don’t hang around waiting for the old guy to stagger into the inn and die with a map in his hand! There’s a whole world of fun to be had between adventures. From pressing the flesh at high society parties, to weaving tall tales for villagers, or planning a meticulous heist - and as this is your side-quest, you don’t have to split the loot five ways!​
We created A Life Well Lived to bring our characters to life outside the dungeon. As players we get extremely attached to our characters, and want to explore an underrepresented side of them. Characters are more than just stats and numbers on a page, and A Life Well Lived allows us to delve deeper into the story behind each of our creations in a way that seamlessly blends into the traditional gameplay of 5e and rewards the storytelling each player has within them.​
 


Don’t hang around waiting for the old guy to stagger into the inn and die with a map in his hand! There’s a whole world of fun to be had between adventures. From pressing the flesh at high society parties, to weaving tall tales for villagers, or planning a meticulous heist - and as this is your side-quest, you don’t have to split the loot five ways!
I'll be interested to see to what extent this avoids the netrunner problem.
 




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