D&D 5E Curse of Strahd - Death House


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Wergil accepted the futility of trying to shove the creature, but used his shield as best he could to guard as he thrust his rapier forward, trying to find some vital spot while not knowing if his attacks were having any effect at all..

OOC:
[roll0]
[roll1]

Staying where he is, assuming Kasimir goes to F11 or G11.


[sblock=status]Wergil hp 13/15
Str +0(+2 Saves) Dex +3, Con +3(+5 Saves), Int -1, Wis +0, Cha +0
Athletics +2, History +1, Perception +2, Persuasion +2, Survival +2
AC 18
Inspiration no
Rages 2/2
HD: 1/1[/sblock]
 



Farshid's magic does not appear to have any effect on the specter, who reaches forward into Wergil and begins extracting the life from him.

GM: Farshid's attack misses. The specter hits Wergil for 8 points of damage. [MENTION=33284]Yavathol[/MENTION], Wergil needs to make a DC 10 Constitution save, please. [MENTION=40413]GlassEye[/MENTION], it's your turn again.


DH-0019.jpg

13 Mr. Aldershot
7 Wergil
7 Farshid
4 Spectre
3 Kasimir

Status
Kasimir 10/14
Wergil 5/15
Farshid 10/10
Mr. Aldershot 0/10 (Stable, Unconscious)

Spectre -16/??
 

Kasimir


Kasimir swung sword and axe at the specter. He wasn't sure what the thing was doing to Wergil but he didn't think it was good. He didn't plan to give the undead thing another chance, if he could help it.

"Wergil! How do you fare?"

[sblock=OOC]Sword & Axe: 1D20+5 = [19]+5 = 24
1D20+5 = [8]+5 = 13

Sword & Axe dmg: 1D8+3 = [7]+3 = 10
1D6 = [3] = 3
[/sblock]
[sblock=Kasimir's Stats]
CG Variant Human Barbarian 1
Init +1; Senses passive Perception 13
AC 13/14 (Unarmored Defense/Dual Wield); hp 14 (1d12+2)
Saves Strength +5, Constitution +4
Speed 30 ft

Str 16 (+3), Dex 13 (+1), Con 15 (+2), Int 8 (-1), Wis 12 (+1), Cha 10

Actions
Longsword +5 1d8+3 slashing
(bonus) Dual Wield - Handaxe +5 1d6 slashing
(bonus) Rage 2/2
Javelin +5 1d6+3 piercing; range (30/120)

Feats Dual Wielder
Skills Athletics +5, Intimidate +2, Perception +3, Stealth +3, Survival +3
Languages Common, Abyssal, Orc
Special Wanderer

Gear longsword, handaxe (x2), explorer’s pack, javelin (x4), staff, hunting trap (bear trap), trophy (wolf skin cloak), traveler’s clothes, belt pouch, wooden flute, 8 gp

Wild I rush in, where angels fear to tread. (Trait)
Rebel Your manners, your titles; they mean nothing when the dark comes for you. (Trait)
Abnegation Labourdine honor may be lost, but no else will fall to its curse while I still draw breath. (Ideal)
Outcast I let no one close. (Bond)
Secret I crave and fear the wild power of the Labourdine curse. (Flaw)
[/sblock]
 

A cacophony of sound fills the air, with Wergil's gurgling, the specter's ethereal moaning, and Kasimir's shouting as he swings his weapons violently into the ghostly being. As suddenly as it appeared, the specter is vanished, and the room grows deathly quiet, save for the nursery door swaying on creaking hinges.

** End of Combat **

Status
Kasimir 10/14
Wergil 5/15
Farshid 10/10
Mr. Aldershot 0/10 (Stable, Unconscious)
 

We like to think of unconsciousness as peaceful, at least for the patient. An absence of external stimuli, nothingness but basic life functions until the brain re-engages.

That's not the case with the undead of course. The touch of a wraith, a spectre's grasp -- these are things that pierce through to another part of you, beyond your brain, beyond your body. They pierce through to the part that experiences pain. Constant pain.

Mr Aldershot, lying unconscious, does not move and does not twitch. His brain has not engaged. But you must not think that he isn't screaming to get out, to come back to the surface, to have surcease of pain, and to forget the torment he currently endures.
 



"Pah! 'Tis but a scratch," No way was Wergil going to show weakness in front of the bigger man, but the truth was, he really wasn't sure how he was feeling, and he suspected when the adrenaline wore off, he would have to have a little rest. Whatever the monster had done to him was unlike any of the hits he had ever taken in training, unlike anything he had experienced before.

A kinder man would have subsequently realised that Mr Aldershot must have been feeling far worse, but that didn't occur to Wergil. As he glanced over at the prone halfling, he simply felt glad that he was still standing, and thought that maybe he could use the halflings situation as an excuse to take that rest..

"Lets hope that there are no others around, that the sound of the fight would have attracted them. Does the halfling yet live, Farshid?"

OOC:

[roll0]


[sblock=status]Wergil hp 5/15
Str +0(+2 Saves) Dex +3, Con +3(+5 Saves), Int -1, Wis +0, Cha +0
Athletics +2, History +1, Perception +2, Persuasion +2, Survival +2
AC 18
Inspiration no
Rages 2/2
HD: 1/1[/sblock]
 

GM: Wergil's hit point maximum is now 8. This condition will last until you finish a long rest.


Status
Kasimir 10/14
Wergil 5/15 8 (HP maximum is 8 until after a long rest)
Farshid 10/10
Mr. Aldershot 0/10 (Stable, Unconscious)
 

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