GlassEye
Adventurer

Kasimir stood panting and looked around with eyes narrowed.
"Is it fled? Or has its foul spirit been disrupted?"
He waited a moment more and when the spirit didn't rise from the floor and attack again, Kasimir relaxed his guard marginally. He looked Wergil over, from a distance. If he suspected Wergil was more injured than he let on, Kasimir said nothing of it.
"You may be well enough but Mr Aldershot has taken some sort of spiritual wounding. The room I just came from has a bed where he could recover, if he ever does, and is a large enough room we could all rest there. I suggest we move there, unless you're able to heal, Farshid?"
Despite his words, Kasimir's eyes are drawn to the door of the nursery.
[sblock=Kasimir's Stats]
CG Variant Human Barbarian 1
Init +1; Senses passive Perception 13
AC 13/14 (Unarmored Defense/Dual Wield); hp 14 (1d12+2)
Saves Strength +5, Constitution +4
Speed 30 ft
Str 16 (+3), Dex 13 (+1), Con 15 (+2), Int 8 (-1), Wis 12 (+1), Cha 10
Actions
Longsword +5 1d8+3 slashing
(bonus) Dual Wield - Handaxe +5 1d6 slashing
(bonus) Rage 2/2
Javelin +5 1d6+3 piercing; range (30/120)
Feats Dual Wielder
Skills Athletics +5, Intimidate +2, Perception +3, Stealth +3, Survival +3
Languages Common, Abyssal, Orc
Special Wanderer
Gear longsword, handaxe (x2), explorer’s pack, javelin (x4), staff, hunting trap (bear trap), trophy (wolf skin cloak), traveler’s clothes, belt pouch, wooden flute, 8 gp
Wild I rush in, where angels fear to tread. (Trait)
Rebel Your manners, your titles; they mean nothing when the dark comes for you. (Trait)
Abnegation Labourdine honor may be lost, but no else will fall to its curse while I still draw breath. (Ideal)
Outcast I let no one close. (Bond)
Secret I crave and fear the wild power of the Labourdine curse. (Flaw)
[/sblock]