D&D 5E Curse of Strahd - Death House


Kasimir stood panting and looked around with eyes narrowed.

"Is it fled? Or has its foul spirit been disrupted?"

He waited a moment more and when the spirit didn't rise from the floor and attack again, Kasimir relaxed his guard marginally. He looked Wergil over, from a distance. If he suspected Wergil was more injured than he let on, Kasimir said nothing of it.

"You may be well enough but Mr Aldershot has taken some sort of spiritual wounding. The room I just came from has a bed where he could recover, if he ever does, and is a large enough room we could all rest there. I suggest we move there, unless you're able to heal, Farshid?"

Despite his words, Kasimir's eyes are drawn to the door of the nursery.

[sblock=Kasimir's Stats]
CG Variant Human Barbarian 1
Init +1; Senses passive Perception 13
AC 13/14 (Unarmored Defense/Dual Wield); hp 14 (1d12+2)
Saves Strength +5, Constitution +4
Speed 30 ft

Str 16 (+3), Dex 13 (+1), Con 15 (+2), Int 8 (-1), Wis 12 (+1), Cha 10

Actions
Longsword +5 1d8+3 slashing
(bonus) Dual Wield - Handaxe +5 1d6 slashing
(bonus) Rage 2/2
Javelin +5 1d6+3 piercing; range (30/120)

Feats Dual Wielder
Skills Athletics +5, Intimidate +2, Perception +3, Stealth +3, Survival +3
Languages Common, Abyssal, Orc
Special Wanderer

Gear longsword, handaxe (x2), explorer’s pack, javelin (x4), staff, hunting trap (bear trap), trophy (wolf skin cloak), traveler’s clothes, belt pouch, wooden flute, 8 gp

Wild I rush in, where angels fear to tread. (Trait)
Rebel Your manners, your titles; they mean nothing when the dark comes for you. (Trait)
Abnegation Labourdine honor may be lost, but no else will fall to its curse while I still draw breath. (Ideal)
Outcast I let no one close. (Bond)
Secret I crave and fear the wild power of the Labourdine curse. (Flaw)
[/sblock]
 

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Girri woke from a daze and blinked. She'd just had the oddest dream, but that couldn't be right because she was standing, upright, under her own power inside someone's living room. She looked around, took in the opulent wool carpet, saw how carefully each colored knot lined up in precise a fashion to create a beautiful woven tapestry. The walls were ornate, too, resplendent with carvings of deer being hunted with wolves. She peered a bit more closely at the scene engraved on the paneling, then shivered a little. There was something macabre at work in this room, she could feel it in the very air. Straightening, Girri looked around. She was alone. Had there been others? She thought so but couldn't remember.

"Hello?" she called tentatively.


OOC: OK. That gets it for now. I don't know where ya'll are in the house (or if you're even still in the house), but the adventure's probably not called "Death House" for nothing so I assume we're all still inside. I've based my post above off the idea that when I left the game this spring Girri was standing inside the downstairs sitting room/foyer just near the stairs leading upstairs. I assume Girri will hear you guys making noise somewhere in the house and come to investigate. Or, conversely, one of you will roleplay hearing her call hello. A third option is that she's been with you the whole time in the back of the pack but zoned out. This works too, and lends a little bit of the surreal to the feel of things. I'm easy either way and will play along with however we roll. Feel free to ad lib.
 

No one answered, and for now all was quiet. Girri frowned, then cautiously stepped out of the room and went in search of others. Surely, someone else was in the house?
 



Stumbling out of the room, leaving Farshid with Mr Aldershot and Kasimir guarding the door, Wergil pulled his water flask out and drank deeply. It didn't really help. Maybe some wine or something from downstairs would be better, he mused. Checking himself over, he couldn't see any additional open wounds apart from those from the animated armor, so there didn't seem to be anything he could try to bandage.

It was at that point when he heard movement from down the stairs. 'Girri, is that you? Get up here, quickly lass, and grab a bottle of brandy on your way up! Top floor!'

He turned back to look into the room, made eye contact with Kasimir and flicked his head toward the door to the nursery. 'Resting in the master bedroom is fine with me, but you can double check that the nursery is clear if you wish; I'm pretty sure I only saw one of those things in there.'

[sblock=status]Wergil hp 5/8
Str +0(+2 Saves) Dex +3, Con +3(+5 Saves), Int -1, Wis +0, Cha +0
Athletics +2, History +1, Perception +2, Persuasion +2, Survival +2
AC 18
Inspiration no
Rages 2/2
HD: 1/1
http://www.enworld.org/forum/group.php?discussionid=1427
[/sblock]
 

[sblock=Yavathol]Wergil also remembers seeing an infant's crib and a blanket-wrapped bundle inside of it. Though whether he wishes to share that information is entirely up to him...[/sblock]

[sblock=Kobold Stew]Mr. Aldershot's state of unconsciousness is not a peaceful one. His dreams are troubled, and taken on from the perspective of a spectator at a theater performance. The star is a beautiful young nursemaid, in the service of Rosavalda and Thornboldt, children of the neglectful and often abusive Gustav and Elisabeth Durst. She loved the children like her own, and was frequently required to love Mr. Durst as well. When she became pregnant with his child, Elisabeth Durst became even more cold than than she had, something the nursemaid had thought impossible. The dream skips through time, wrought with crying, abused children and well-dressed strangers calling throughout the stormy nights; for it seemed the nights were always stormy. All the while the nursemaid's belly grew more round with child. And then the mist closes in on the stage, and screams fill the obscured mind's theater. A sudden, sharp pain sears through the halfling's belly and he almost wakes from his supernatural slumber because of it, but consciousness eludes him, and all remains black. A familiar chlid's voice whispers in his thoughts: The baby![/SBLOCK]

As Farshid watches over Mr. Aldershot, the halfling stirs and mumbles in his reverie. Farshid puts his ear closer to him to make out the words: The baby...
 
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Girri jumped when she heard a man's voice calling her name. And he asked for brandy?! She paused, listening for more, and heard footsteps on an upper storey. She grabbed the nearest decanter of a set of three and uncasked the crystal stopper. She took a whiff. Ardbeg scotch, or she was no Vistari. Shrugging, Girri stoppered the decanter and moved upstairs. There, a bewildering scene met her. There had evidently been a fight, for there was blood and things were broken. "I brought the whisk---oh!" Her eyes fell on the small form of Mr. Aldershot lying prone. "Oh! Oh, no!" Quickly, she pressed the decanter on Wergil and rushed to the halfling's side. "How badly is he injured?" She winced when she saw the extent of things. "Stand back a bit, if you please."

OOC: I don't know how badly Aldershot is wounded, but here's a cure wounds. [roll0] Are we short resting? I can also do Song Rest if so, would grant an additional 1d6 hp to everyone who can hear her play her song.
 

OOC: I think I may need a long rest to fully recover, but we just want a short rest then that's fine, the Song of Rest will probably fully heal me - thanks CB:-)
 

Girri's spell takes hold and Mr. Aldershot sits upright, as if animated by a new force. He holds his fists up to his eyes, his staff clattering on the ground as he does so, and pounds the sockets. It is a queer, jerky movement, until he turns around and thanks them.

"The baby," he says. No, that's not right. He thanks them: "The baby." The image from his unconscious vision of lonely siblings, the same children he had seen before, whose thoughts he had heard, and the pregnant wet nurse, who...

"Thank you." He finally gets it out. I don't know what just...." His voice trails off as he rolls over and tries to stand, leaning against his retrieves staff to do so. "Girri!" He smiles, as pieces fall into place. "We thought you'd been hurt."

(Back to 5hp, before the rest. Ready to go!)
 

GM: Short rest? Long rest? No rest? The world wants to know! :)


Status
Kasimir 10/14
Wergil 5/15 8 (HP maximum is 8 until after a long rest)
Farshid 10/10
Mr. Aldershot 5/10
 

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