I've always been surprised that no one had made the Trickery portfolio.
Trickery Portfolio
Aspects: Cheat, Deception, Guile, Hoax, Lie
Opposed Portfolio: Strength
Examples: Asmodeus (D&D), Eris (Greek), Loki (Norse)
Favored Animal: Any animal with the ability to mimicry
Favored Class: Bard, Rogue
Favored Place: Theater
Favored Sacrifice: A work that meticulously records real events
Favored Time: Solar Eclipse
Favored Weapon: Dagger
Portfolio Trial: Fool an entire city (non-epic) or an entire nation (epic)
Prerequisites: You must be able to lie
Symbol: A mask
Typical Quote: “It's all a game of smoke and mirrors”.
TRICKERY DOMAIN
Granted Power: You can deceive truth-detecting magic. A creature using this sort of magic against you must succeed on a caster level check against a DC of 15 + your’s HD + your Divine Rank to succeed (as if you are under the effect of a glibness spell); failure means the magic doesn’t detect your’s lies or force you to speak only the truth. This ability does not give you the glibness spell’s bonus on Bluff checks. When a creature is using detect thoughts or similar magic to read your mind, you decides what surface thoughts your opponent detects, and your true surface thoughts remain private. This ability does not protect against mental attacks or mind-reading that delves deeper than surface thoughts.
1 Disguise Self: Changes your appearance.
2 Invisibility: Subject invisible 1 min./level or until it attacks.
3 Nondetection: Hides subject from divination, scrying.
4 Enchantment Foil: Trick opponents who try to cast enchantments on you.
5 False Vision: Fools scrying with an illusion.
6 Mislead: Turns you invisible and creates illusory double.
7 Polymorph Any Object: Changes any subject into anything else.
8 Mind Blank: Subject is protected from mental/emotional magic and scrying.
9 Impenetrable Veil: Enchant a target so it is nearly impossible to detect by both magical and mundane means, granting it multiple benefits.
REALM
You create a realm where everything can be a deception and illusions are superimposed on reality.
Hazards: There are no intrinsic hazards in such realms, however, people unfamiliar with the type of environment have difficulty finding their way around. Those venturing in these realms must make a Survival check every hour (DC 20 + divine rank of the immortal’s + 1d20) or get lost. True seeing offer no protection and instead give a +8 to this check.
Inhabitants: Natural trickster like fey and kitsune will be attracted to these realms.
Trickery Template (Single Portfolio)
Appearance: The immortal appears normal.
Behavior: The immortal rarely speak directly without lies unless with its close friends.
Trickery Template (Double Portfolio)
Appearance: The immortal appears normal.
Behavior: The immortal will never speak directly without lies unless with its close friends, but can tell half-truths and double meanings open to multiple interpretation.
(Single) Trickery Portfolio
Divine Status | Ability/Weakness Gained | Benefit/Penalty | Action |
Disciple | Spell-like Abilities
Mirror Game (Ex)(Weakness)
Sheep’s Strength (Ex) | Use any trickery domain spell as spell-like ability
Competence penalty to on all rolls equal to your divine rank for 1 day when one discovers your deception before it’s completed
Competence penalty to strength equal to your divine rank | Standard
Always Active |
Prophet | Surprise (Ex) | You count your HD as rogue level for the purpose of overcome the uncanny dodge ability | Always Active |
Hero-deity | Joker (Ex) | Competence bonus to attack rolls, damage rolls and armor class equal to your divine rank after successfully feint a creature with at least ½ your HD for 24 hours | Always Active |
Quasi-deity | Trickery Summon (Su) | Those summoned gain Cha. bonus equal to your divine rank | Free |
Demi-deity | A Great Joke (Su) | You can feint non-humanoid or creatures of animal Intelligence without penalty | Always Active |
Lesser Deity | Superior Divine Energy [Effect] (Su) | Punish enemies with divine energy | Variable |
Intermediate Deity | Uncanny Divine Energy Mastery (Su) | Punish enemies with divine energy | Variable |
Greater Deity | Laughing (Ex) | You gain regeneration equal to half your HD for a number of minutes equal to your divine rank after successfully feint a creature with at least ½ your HD | Always Active |
Elder One | Apostasy (Ex)
Cosmic Imperfection (Strength) | You have transcended alignment
One artifact in the universe can defeat your cosmic string ability | Always Active
Always Active |
Old One | Oblique Strike (Su) | Strike one opponent to damage another within your divine aura | Always Active |
(Double) Trickery Portfolio
Divine Status | Ability/Weakness Gained | Benefit/Penalty | Action |
Disciple | Spell-like Abilities
Mirror Game (Ex)(Weakness)
Sheep’s Strength (Ex) | Use two trickery domain spell as spell-likeability
Competence penalty to on all rolls equal to double your divine rank for 1 week when one discovers your deception before it’s completed
Competence penalty to strength equal to double your divine rank | Standard+Swift
Always Active |
Prophet | The Big Surprise (Ex) | You count your HD as x1.5 higher and as rogue levels for the purpose of overcome the uncanny dodge and sixth sense abilities | Always Active |
Hero-deity | Joker (Ex) | Competence bonus to attack rolls, damage rolls and armor class equal to double your divine rank after successfully feint a creature with at least ½ your HD for 24 hours | Always Active |
Quasi-deity | Trickery Summon (Su) | Those summoned gain Cha. bonus equal to double your divine rank | Free |
Demi-deity | The Supreme Joke (Su) | You can feint non-humanoid, creatures of animal Intelligence, and mindless creatures without penalty | Always Active |
Lesser Deity | Superior Divine Energy [Effect] (Su) (x2 HD) | Punish enemies with divine energy | Variable |
Intermediate Deity | Uncanny Divine Energy Mastery (Su) (x2 HD) | Punish enemies with divine energy | Variable |
Greater Deity | Laughing Till the End (Ex) | You gain regeneration equal to your HD for a number of minutes equal to your divine rank after successfully feint a creature with at least ½ your HD | Always Active |
Elder One | Unearthly Skill Focus (Bluff) (Ex)
Cosmic Imperfection (Strength) | You gain a +360 bonus to Bluff
Two artifact in the universe can defeat your cosmic string ability | Always Active
Always Active |
Old One | Specular (Su) | Enemies suffer the same damage they inflict upon you | Always Active |
First One | Ultimate Skill Mastery (Bluff) (Ex) | You never fail Bluff and none can tell if you tell the truth or less | Always Active |