G
Guest 11456
Guest
1. Point Buy! 36 points base. Also bonuses at 4th, 8th, & 12th.
Add +2 INT, +2 WIS, & +2 CHA due to age. See below.
2. Core books only (3.5e PHB, DMG, MM).
3. 14th level. 104,000 experience points. (1000 xp from 15th level).
4. Standard. (150,000 gp)
5. No specific setting. See below.
6. No house rules.
World:
I am going to wimp out here and just use what is in front of me. I will use the earth. Keep the topology and climate. Remove the technology, people, cities, etc. We’ll be using the same old calendar. The dragon that you defeated lived in the Florida everglades. That is where you now live.
Background:
You are veteran adventurers that have been together for many years. Nearly fifty years ago, you took down a great wyrm black dragon and got quite the horde. Many adventurers had tried and failed to vanquish the beast. All but one of you decided to settle down and build a keep in the location of the dragon's lair. The one that didn't want to settle down, took her share and headed out to find new adventuring companions. You have not heard from her since that day she left. Although there have been rumors of her exploits. But the rumor is that she died about five years ago.
You have a nice keep. Although it is built in a swamp, it has a firm foundation. Until the beginning of June, you had a nice group of young adventurers that waited on you hand and foot. It was great. It's great to have such a reputation. Comes from killing that big bad dragon.
But then the adventuring bug got to all of them and they left in mass. Things haven't been the same. Now you must do things for yourselves for the first time in 48 years (It took a couple of years to build the keep and attract all the help).
Nearly fifty years ago on August 16, 1953, is when you killed the dragon. It is now June 7 2003. You are all old (-3 STR, -3 DEX, -3 CON, +2 INT, +2 WIS, +2 CHA). However, for the past 47 years you have been taking a rejuvenation elixer. It lasts exactly one year and removes the physical signs of your ages (takes away the reduction in STR, DEX, & CON) but leaves the mental effects (leaves the addition to INT, WIS, & CHA). You will need to take it again on August 16.
The Problem:
You have lately been hearing rumors of unrest in the area. Also, your supplier of the elixer that you take always has arrived on May 29th. He is now 9 days late. You always get the elixer early so that you can have it ready. The elixer has a shelf life of about 3 months, so getting it much earlier then you do wouldn't help. Also, the instructions are quite explicit on when and how to take it.
There is also a rumor that the current unrest is due to your former companion. Seems the current rumor is that she is not dead, but rather undead. Since she was a formidable wizard when you last knew her, you can only guess as to what might have happened to her.
Players:
Jemal
Arknath
Inez Hull
Keia
Pyrex
Wrahn
Thels
Add +2 INT, +2 WIS, & +2 CHA due to age. See below.
2. Core books only (3.5e PHB, DMG, MM).
3. 14th level. 104,000 experience points. (1000 xp from 15th level).
4. Standard. (150,000 gp)
5. No specific setting. See below.
6. No house rules.
World:
I am going to wimp out here and just use what is in front of me. I will use the earth. Keep the topology and climate. Remove the technology, people, cities, etc. We’ll be using the same old calendar. The dragon that you defeated lived in the Florida everglades. That is where you now live.
Background:
You are veteran adventurers that have been together for many years. Nearly fifty years ago, you took down a great wyrm black dragon and got quite the horde. Many adventurers had tried and failed to vanquish the beast. All but one of you decided to settle down and build a keep in the location of the dragon's lair. The one that didn't want to settle down, took her share and headed out to find new adventuring companions. You have not heard from her since that day she left. Although there have been rumors of her exploits. But the rumor is that she died about five years ago.
You have a nice keep. Although it is built in a swamp, it has a firm foundation. Until the beginning of June, you had a nice group of young adventurers that waited on you hand and foot. It was great. It's great to have such a reputation. Comes from killing that big bad dragon.
But then the adventuring bug got to all of them and they left in mass. Things haven't been the same. Now you must do things for yourselves for the first time in 48 years (It took a couple of years to build the keep and attract all the help).
Nearly fifty years ago on August 16, 1953, is when you killed the dragon. It is now June 7 2003. You are all old (-3 STR, -3 DEX, -3 CON, +2 INT, +2 WIS, +2 CHA). However, for the past 47 years you have been taking a rejuvenation elixer. It lasts exactly one year and removes the physical signs of your ages (takes away the reduction in STR, DEX, & CON) but leaves the mental effects (leaves the addition to INT, WIS, & CHA). You will need to take it again on August 16.
The Problem:
You have lately been hearing rumors of unrest in the area. Also, your supplier of the elixer that you take always has arrived on May 29th. He is now 9 days late. You always get the elixer early so that you can have it ready. The elixer has a shelf life of about 3 months, so getting it much earlier then you do wouldn't help. Also, the instructions are quite explicit on when and how to take it.
There is also a rumor that the current unrest is due to your former companion. Seems the current rumor is that she is not dead, but rather undead. Since she was a formidable wizard when you last knew her, you can only guess as to what might have happened to her.
Players:
Jemal
Arknath
Inez Hull
Keia
Pyrex
Wrahn
Thels
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