Lanefan
Victoria Rules
Some "Whaaaa...?" things:
- the oddity in the XP progression charts noted a few posts above this one - sure it's trivially easy to fix but Mearls' rationale posted above doesn't hold any water with me.
- poison only does 1d4 damage??? That's pathetic! Let's hope there's a module at some point with some more variety (and deadliness) for poisons.
- yes this is still the Basic version, but the 0 h.p./dying rules have some holes. For one thing, someone who went to -9 (but is by the rules at 0) should have a much tougher time with those saves to survive than someone who only went to -1 (0) simply because -9 means you're a lot more mangled than -1. And there's still no fix for the age-old problem of being out cold at 0 but rarin' to go at +1; I'm putting a lot of faith in this rumoured WP-VP module to fix this somehow.
Lan-"the big test for me will be how much 5e can be houseruled without shattering"-efan
- the oddity in the XP progression charts noted a few posts above this one - sure it's trivially easy to fix but Mearls' rationale posted above doesn't hold any water with me.
- poison only does 1d4 damage??? That's pathetic! Let's hope there's a module at some point with some more variety (and deadliness) for poisons.
- yes this is still the Basic version, but the 0 h.p./dying rules have some holes. For one thing, someone who went to -9 (but is by the rules at 0) should have a much tougher time with those saves to survive than someone who only went to -1 (0) simply because -9 means you're a lot more mangled than -1. And there's still no fix for the age-old problem of being out cold at 0 but rarin' to go at +1; I'm putting a lot of faith in this rumoured WP-VP module to fix this somehow.
Lan-"the big test for me will be how much 5e can be houseruled without shattering"-efan