For those of you who have strong preferences for consistent fidelity to D&D canon -- within an edition, across editions, and/or across various related media (novels, computer games, etc.) -- how do you find that affects your experience at the game table?
I have a strong preference for 'canon' in the sense of the canon of my game. I don't care a whit about the canon of the D&D cosmos as a whole except insofar as it is game-relevant.
Because I have been running the same homebrewed setting for around 30 years, advancing it in time as we move along and changing from 2e to 3e to 3.5e to 4e to 5e as we do so, the canon of the game is important. It is also the history of the game, the setup of what we have now as created by what happened before. Keeping a high degree of fidelity to this canon means the world is enriched, the players feel like their previous characters' actions matter, and there are layers of history and lore to draw on when I create future adventures.
Do RPG sourcebooks service the same function for you and your games as a fictional franchise? (It's an actual question -- I'm not implying that they don't or that they shouldn't.) Should publishers use RPG materials to tell a story?
No. Absolutely not. The story is what happened in my game. I do not want any metaplot imposed on me from above. That was one of the great failings of 2e.
Do you make alterations to the canonically established settings? Are the published settings compelling enough that you don't feel the need to put your personal stamp on them? If you do make alterations for your iteration of the setting, can you explain why it's still important that the publisher maintain fidelity to the canon?
I mostly don't use canonical settings, but I do use a version of the canonical cosmology (Great Wheel, etc) that integrates the various changes over the years/editions, including the World Axis cosmology of 4e (different perspectives on the same thing, basically, but I tied in a bunch of the Dawn War lore and the like). Obviously that stuff is tweaked to fit my game.
The reason I like consistency over the editions is because I practice it in my game. If I have established that aarakocra are all claustrophobic as a race because of 1e lore, that lore carries over into my 5e game. Stuff in official source books that later contradicts it is discarded, modified, or put into a different perspective. (There are no aarakocra pcs because of their crippling claustrophobia.)
For my part, I don't look to any campaign setting to tell a story. That might be why canon doesn't matter to me. The story is reserved for the characters in the game. What they do in the setting is the story. My feelings on this are probably different that yours as I've never used published campaign settings except in as much as they relate to published adventures, and even then I make heavy edits to those settings, and I've never read related D&D novels or comic books. But I am sincerely interested to know why it's so important to some people.
To me, canon is more like- gnolls were established a certain way in Basic and 1e. Their lore was expanded in 2e and 3e. Starting in 4e, it was rewritten in large part, and that rewrite contradicts things that have happened in my game. So to me, the contradiction of new canon and old canon has an easy resolution- that which has been established in the game has been established in the game.
I read some old threads on canon and changes to canon. People have strong reactions this this subject. Please know that I'm not challenging anyone's preferences or suggesting that they are wrong to have them. If canon is not important to you, please don't use this thread to make that pronouncment. Thanks!
I think you may be using 'canon' the way I use 'metaplot', in which case I apologize for misunderstanding.