D&D Movie/TV D&D Movie Hit or Flop?


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Kinda interesting no big surprises if you paid attention.
Click-baity and seems not interested in actually having paid attention to the damn movie: Sofina's motivations were unclear? Get the arena full of people, and turn them all into undead minions of her boss Thanos^H^H^H Szass Tam

Weak story? I guess trying to save your dead wife and realising along the way that your wife was not your child's mother is weak story. For a 20-year-old singleton, maybe. For a nearly 50-year-old family person, it worked darn well for me.

The other stuff is little more variable ... sure, they certainly were trying to do 'Marvel, but fantasy', which Marvel does 'superheroes, but other genre' even better (what's the best spy thriller of the last decade? Winter Soldier is the right answer. What's the best 'found family' movie of the year? Honor Among Thieves wanted to be it, but Guardians 3 cinched it).

All-in-all, we will just have to see what the future holds. Or wait 20 years for one more try at it.
 

Click-baity and seems not interested in actually having paid attention to the damn movie: Sofina's motivations were unclear? Get the arena full of people, and turn them all into undead minions of her boss Thanos^H^H^H Szass Tam
we found that out as it happened, until then (ie most of the movie) we had no idea, so yes, unclear motivations

Compare that to the gang taking over the building in Die Hard. Their motivation was clear from the very start
 


we found that out as it happened, until then (ie most of the movie) we had no idea, so yes, unclear motivations

Compare that to the gang taking over the building in Die Hard. Their motivation was clear from the very start
Okay, but how did "not-immediately clear villain motivations" contribute to the movie "bombing", which seems to be the thesis of the click-bait piece? I don't think anyone demanded their money back over that, doubt it contributed to any poor word of mouth, etc. etc.

Glancing over a list of the biggest box office successes many involve villains without immediately clear plans, including most Harrys Potter, all three Nolan Batmen, and I'm sure a few of the Marvel movies (though they're all a blur to me at this point). Not having the most basic "them bad guys, hero must stop" plot structure is not a barrier to box office success.

But whatever, these sorts of z-grade garbage articles are presumably all written by AI now, I don't think it's worth either of our time to debate the merits of some algorithm's nonsensical arguments.
 

But isn't it that way for D&D. You ho along and find out that there is a way bigger threat than you thought...
yes, probably, that still left her with unclear motivations however. To me it always seemed like we know she is a threat (for being a red wizard), we just never figured out her plan / why she was hanging out with Hugh Grant
 

Okay, but how did "not-immediately clear villain motivations" contribute to the movie "bombing", which seems to be the thesis of the click-bait piece?
not going to argue that one ;) I can see it affecting the enjoyment somewhat and that affecting ratings which in turn affects the number of new viewers / word of mouth, but HAT had generally good reviews.

There are a few odd ones in there to get to 10, like the trailers showing the best bits of a movie. Most trailers for most movies do that, if they showed the worst parts instead, they would fail at getting people to see the movie ;)

Others may have a point or not, like saying it is not the time for fantasy movies. It wasn’t the time for SciFi movies either when Star Wars came out, judging by the ones that came before it, until Star Wars made it that time…
 

yes, probably, that still left her with unclear motivations however. To me it always seemed like we know she is a threat (for being a red wizard), we just never figured out her plan / why she was hanging out with Hugh Grant
The why she was hanging out with Hugh Grant is that she utterly lacked the people skills to put up with running the city, as demonstrated in the scene where she has to explain the arcane seal on the vault, and was awkward and off-putting.

The part of the plan that didn't really make sense was why they needed the games to happen to get so many people in the arena, and why she needed to be in charge of the town to do it. I feel like maybe there was a draft where the town guard locked the people in or something, or her power over Neverwinter was otherwise useful, but as is she could have just gone to any large event as a civilian and done her horn smoke thing.

On a related matter while I think the treasure dropping from the balloon was a great plot point, a very "D&D group solution" idea, and generally tied together several loose elements in a satisfying way, nevertheless the particular staging with it distracting from the evil red death smoke people were already being horrified by made little actual sense. If they could just leave to run after gold then presumably they could just flee the spell on their own. Definitely a weak point/ sort-of plot hole. Personally I forgive it for the same reason I forgave Simon knowing exactly where to find Doric and Doric knowing exactly where to find Xenk: it kept the movie moving at brisk and enjoyable pace where I didn't really care about the little illogics.
 

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