D&D Movie/TV D&D Movie Hit or Flop?

we found that out as it happened, until then (ie most of the movie) we had no idea, so yes, unclear motivations

Compare that to the gang taking over the building in Die Hard. Their motivation was clear from the very start

Not knowing why the villain is doing what they're doing is very different from the villain not knowing why they are doing what they are doing. Lots of folks twigged to her plan as soon as Xenk explained the process, and those that didn't still realised quicker than the protagonists did.
 

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The lingering problem with this debate is we are asking a fundamental question: “how much ‘money’ does streaming generate for a show?”

It’s a good question that we don’t know the answer to, even studios probably have difficulty calculating that metric.

So I respect the notion that a full picture of a movie getting a sequel is tied up in box office and streaming. But on the flip side you can’t look at streaming results and go “here see, the movie isn’t a flop because of streaming!” As we have no idea how much money that translates to. If it’s 200 million dollars well alright then we are back. If it’s 20 million…yawn.
 

The lingering problem with this debate is we are asking a fundamental question: “how much ‘money’ does streaming generate for a show?”

It’s a good question that we don’t know the answer to, even studios probably have difficulty calculating that metric.
And this is also precisely the reason that the WGA is on strike.
 

The lingering problem with this debate is we are asking a fundamental question: “how much ‘money’ does streaming generate for a show?”

It’s a good question that we don’t know the answer to, even studios probably have difficulty calculating that metric.

So I respect the notion that a full picture of a movie getting a sequel is tied up in box office and streaming. But on the flip side you can’t look at streaming results and go “here see, the movie isn’t a flop because of streaming!” As we have no idea how much money that translates to. If it’s 200 million dollars well alright then we are back. If it’s 20 million…yawn.

They use a first click metric apparently and any money paid by a streamer to the studio.

Ranges from a few tens of thousands up to 160 million basically for a director to skip the theatrical release.

With HAT the studio and streamer are the same so whatever the first flick metric is will be HATs streaming "income".
 


Kinda interesting no big surprises if you paid attention.

Honestly I suspect the 2 biggest reasons the film stumbled at the box offices were

1. Release timing. Way too many movies coming out around that time, with films that were already fairly large film franchises or big media franchises, like Creed 3, John Wick 4, and Mario.

2. Does the general public actually care about Dungeons and Dragons as a brand? I'm sure most have heard of it but does the general public really know about it aside from it's something the kids sometimes play on Stranger Things? There was the bad movie in the 2000s and the 80s cartoon, but I don't think either of those had a big impact on pop culture in a way that would help move tickets for this movie.
 

Honestly I suspect the 2 biggest reasons the film stumbled at the box offices were

1. Release timing. Way too many movies coming out around that time, with films that were already fairly large film franchises or big media franchises, like Creed 3, John Wick 4, and Mario.

2. Does the general public actually care about Dungeons and Dragons as a brand? I'm sure most have heard of it but does the general public really know about it aside from it's something the kids sometimes play on Stranger Things? There was the bad movie in the 2000s and the 80s cartoon, but I don't think either of those had a big impact on pop culture in a way that would help move tickets for this movie.

I think 2 us main reason. Interest just isn't there. Video games have that problem as well.

Much like a game my thriry us you have to build up to it start smaller build hype over a decade.
 

1. Release timing. Way too many movies coming out around that time, with films that were already fairly large film franchises or big media franchises, like Creed 3, John Wick 4, and Mario.
Yeah this is what I said at the time, releasing just after John Wick and just before Mario was an incredibly bad idea, because the audience of "people who might see a D&D movie" crosses over extremely hard with both, and parents taking kids to see a movie, unless actual D&D fans, are going to likely go with Mario, and equally, 20s and 30s types who want an fun movie, if they're picking the well-established Wick brand or the new D&D brand are probably going to go with Wick.

I think if they'd released it in a more open space, it might well have had considerable legs.
I think 2 us main reason. Interest just isn't there. Video games have that problem as well.
I disagree. The public goes to see new brands or obscure brands pretty often. It just means you can't rely on the brand as much. I don't think this was a huge factor, except in that it wasn't there to act as a booster rocket like it was to say, Mario.
 

Yeah this is what I said at the time, releasing just after John Wick and just before Mario was an incredibly bad idea, because the audience of "people who might see a D&D movie" crosses over extremely hard with both, and parents taking kids to see a movie, unless actual D&D fans, are going to likely go with Mario, and equally, 20s and 30s types who want an fun movie, if they're picking the well-established Wick brand or the new D&D brand are probably going to go with Wick.

I think if they'd released it in a more open space, it might well have had considerable legs.

I disagree. The public goes to see new brands or obscure brands pretty often. It just means you can't rely on the brand as much. I don't think this was a huge factor, except in that it wasn't there to act as a booster rocket like it was to say, Mario.

Mario is a lit more mainstream though. 3 generations of biggest video game character.
 

It really was just bad luck with Mario. That film performed WAY better than expected in the 16-35 crowd, which killed DaDHATs legs. They took a gamble on pushing back the release date so that it could premier at SxSW and build up hype for that, but probably would have been better off sticking with the original date, since Shazam did so poorly the week after.
 

It really was just bad luck with Mario. That film performed WAY better than expected in the 16-35 crowd, which killed DaDHATs legs. They took a gamble on pushing back the release date so that it could premier at SxSW and build up hype for that, but probably would have been better off sticking with the original date, since Shazam did so poorly the week after.

HATs numbers didn't plummet when Mario came out though.

I think it's a factor not the biggest. I've seen August and December being thrown around for better release dates.
 

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