D&D Movie/TV D&D Movie Hit or Flop?

Clint_L

Legend
Tbf I don't think to many people go to the movies to see those characters.

Take away Pines franchise movies like Trek his movies don't tend to do that well.

Hugh Grant gaunt been that relevant in decades, Michele never really was shes a supporting actor.

They coukd get along more bang for buck casting relative unknowns in a TV show (see Got Season1 or Shadow and Bone).
Shadow and Bone is fine for what it is. But those actors are not remotely in the same league. One of the reason that HaT works and got great reviews and high audience scores is because of the terrific chemistry among the cast - review after review mentions it.
 

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Zardnaar

Legend
Shadow and Bone is fine for what it is. But those actors are not remotely in the same league. One of the reason that HaT works and got great reviews and high audience scores is because of the terrific chemistry among the cast - review after review mentions it.

Shadow and Bone got a season 2. I dont think HAT is gonna get a sequel. See previous post.

Hsbro might be happy I doubt Paramont is.

HAT reviews don't matter no one's claiming the movie is bad. Hell it's got very positive WOM. WOM doesn't pay the bills by itself.

It's like that old joke how do you have a million dollar gamestore. Start with 2 million.

How do you have a billion dollar D&D movie. Spend 1.25 billion.

That's what we're looking at. It's pure speculation that the back end will fill that hole.

Paramounts out tens of millions of dollars. This movie has lost more money right now than TSR ever did.

That's the scale of what we're looking at.
 
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mamba

Legend
getting to black on the theatrical run likely wasn't Hasbro's primary concern, and exactly why they kicked in half of the production budget to get the film they wanted rather than the one Paramount thought cinemagoers would support.
do we have some info on what Paramount wanted and WotC changed?
 

Jaeger

That someone better
"Addressed" in the sense that "nuh uh" is addressing an issue.

I laid out the varying forms of back-end revenue, why studios favor making a profit during a film's box office run, and even gave an example of a film that flopped, but still got a sequel thanks to the long tail revenue it made by being a fan favorite.

And all you got out of it was: "nuh uh"...

:ROFLMAO:


The rest of the world is either calling it a flop or even worse not saying anything at all.

I find that response very interesting. "Industry Pro's" jumped all over Shazam 2 after the first week, and poured the haterade on Mario right up until the box office receipts came in...

Utterly fascinating what the industry "Professionals" decide to like, and not like.


Either way there's a 100-150 million dollar hole someone has to pay for. Thats a lot for the backend to make up. Hasbro might be happy (I doubt they're that happy but who knows).

Definitely some underestimation the scale of money that still needs to be recovered. Studios favor making their money back at the box office because they recover their costs and can make a profit inside a month, with a gushing river of customer cash.

By comparison, long tail revenue is a shallow stream that you can't fish in. VoD rentals/buys being the last chance to get a decent chunk of change in one short go before the film does the streaming, cable, network rounds...

No studio funds films out of pocket. These studio's go into hundreds of millions of dollars in debt to make these films.

A successful box office run allows them to pay all that off in one go, and start banking profit.

If a film has an unsuccessful run, the studio still has to service all that debt.

With the interest payments continually cutting into the back end revenue the longer it takes to break even.
 


Zardnaar

Legend
I laid out the varying forms of back-end revenue, why studios favor making a profit during a film's box office run, and even gave an example of a film that flopped, but still got a sequel thanks to the long tail revenue it made by being a fan favorite.

And all you got out of it was: "nuh uh"...

:ROFLMAO:




I find that response very interesting. "Industry Pro's" jumped all over Shazam 2 after the first week, and poured the haterade on Mario right up until the box office receipts came in...

Utterly fascinating what the industry "Professionals" decide to like, and not like.




Definitely some underestimation the scale of money that still needs to be recovered. Studios favor making their money back at the box office because they recover their costs and can make a profit inside a month, with a gushing river of customer cash.

By comparison, long tail revenue is a shallow stream that you can't fish in. VoD rentals/buys being the last chance to get a decent chunk of change in one short go before the film does the streaming, cable, network rounds...

No studio funds films out of pocket. These studio's go into hundreds of millions of dollars in debt to make these films.

A successful box office run allows them to pay all that off in one go, and start banking profit.

If a film has an unsuccessful run, the studio still has to service all that debt.

With the interest payments continually cutting into the back end revenue the longer it takes to break even.

Haterade on Mario? It was predicted to be a hit weeks out.
 
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cbwjm

Seb-wejem
Haterade on Mario? It was predicted to be a hit weeks out.
And Mario Bros has been a massive hit. Metacritic audience score of 87% (compared with the useless movie critic's score of 46%, people need to stop paying attention to professional critics) and the last numbers I saw had the movie at over 710,000,000$ worldwide. The success of Mario makes the tears of the haters so much sweeter :)
 


Jaeger

That someone better
And Mario Bros has been a massive hit. Metacritic audience score of 87% (compared with the useless movie critic's score of 46%, people need to stop paying attention to professional critics) and the last numbers I saw had the movie at over 710,000,000$ worldwide. The success of Mario makes the tears of the haters so much sweeter :)

Good luck with that around here...
 


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