I agree that D&D/d20, like all roleplaying systems, is not very realistic. But a truly realistic game, I think, wouldn't be very fun to play.
Kashell said:
XP system - Arbitrary and needlessly complex. The DM should assign XP as he or she feels, not as the rules dictate. (In more rules-lawyer environments, such as Living Grayhawk, XP values are already planned in game write-ups so why have such a complex system??).
For better or worse, the CR system is designed according to not only a character's level, but also the typical amount and strength of magic items and other equipment at that level. And the magic items/gold received for defeating monsters works hand-in-hand with their XP values. By the way, "arbitrary" and "complex" seem to contradict each other.
Kashell said:
Hit Points - Soldiers and adventurers in real life stop fighting after they're wounded --not after they keel over and die. It makes no sense that a fighter should have 300 HP and only feel hurt after getting down to zero.
Hit Dice - Just because I'm a Barbarian, and you're a wizard, I have three times the amount of life as you. What?
Again, we're talking about a fantasy world with fictional characters, Black Leaf. The raging barbarian with a dozen arrows sticking of him isn't realistic, but it is fun. And the effects of accumulated wounds can be simulated with the Clobbered rules from the DMG. Just takes a little more bookkeeping.
Kashell said:
AC - I'm wearing a ton of armor, therefore you can't hit me. Rediculous notion.
An armor bonus represents the ability to absorb damage, not avoid it. The mechanic you're looking for is touch attacks, which don't count armor.
Kashell said:
Initiative - I'm more flexible / faster than you, therefore I'm always the first one to react in situations. (It would make more sense if initiative was based on wisdom -- skills like listen and spot.)
So a wise 90-year-old would be faster than an Olympic gymnast? Now that is ridiculous.
Kashell said:
Strength Adds to HIT - I'm strong, therefore I aim well.
Dexterity Adds to HIT only if I take a special feat (or ranged) - I've got good hand eye coordination, but I don't have this ability, so I can't aim melee attacks.
Strength does help swing a weapon faster and steadier. For those weapons that don't rely on that, check out the Weapon Finesse feat.
Kashell said:
Platinum Pieces - Where in the heck did medevil soceities learn how to smelt platinum?!
It's a fantasy. Fiction. As in, not real. Druids really couldn't cast spells, either. At least, not as far as we know...
Kashell said:
Two Weapon Fighting - Historically speaking, two weapon fighting was another method of defense, just like using a shield. It was also employed as a method of disarming opponents and confusing enemies. But never was it used as blatantly attacking an opponent like one would do with two fists. Drittz did it, therefore I can too.
It's often used as a method of defense in D&D as well.
Kashell said:
Bard - What the heck were they thinking?
I must admit, I don't like this class either.
Kashell said:
Druid - nature boys are suddenly religious too?
Yes. In fact, they were more about religion than about nature.
Kashell said:
Wizard/Sorcerer - FAFS (Familiers are free stats)
Actually, in most games I've played, the utility of having a familiar usually comes in a lot handier than the stats. Especially if the familiar can fly.
Kashell said:
Skills - There are too many. Specifically, most of the skills in D&D rely on DC set checks, not opposed. Yet the ones used the most are the opposed checks (spot, listen, diplomacy, bluff, etc.) More skills means more skill checks the DM has to make (or skills the DM simply forgets about). More skill checks means slower play.
Personally, I think the skill system is one of the best things in 3E - a vast improvement over the nonweapon proficiencies of yesteryear.
Kashell said:
Listen and Spot - Why isn't this one "sense" skill?
You mean to say someone that has a hearing problem automatically has poor vision too??
Kashell said:
Climb, Run, Swim, Jump, etc - Why isn't this one "athletics" skill?
Not all swimmers can climb well, and not all climbers can swim. Seems like a no-brainer.
Kashell said:
Move Silently, Hide - Why aren't these a "stealth" skill?
So they can be opposed, respectively, by Listen and Spot. Also, some things, like camouflage, will affect one of these skills but not the other.
Kashell said:
Tumble, balance, etc - Why aren't these an "acrobatics" skill?
I studied aikido for eight years. As a result, I have exceptional balance. Don't think I could do a somersault, though.
Kashell said:
Craft - Why is this even a skill in D&D? Buying a masterwork weapon or armor isn't hard, and crafting one takes too long.
Who would you find to make a masterwork weapon (or any weapon, for that matter) if the skill didn't exist??
Kashell said:
Knowledge (of) - Why aren't these skills associated with other classes or skills? I mean, if you're a wizard, you MUST know SOMETHING about arcane magic.
You do. You know how to cast spells. That said, I dislike the fact that Knowledge skills are trained only. This means that a foreigner with 1 rank in Knowledge (local) knows more about a place than someone that's lived there all their life. Silly.
Kashell said:
Perform - We know the bard is useless anyway, so why is this even in D&D?
Bards aren't the only ones that use Perform skills.
Kashell said:
Spellcraft - Why isn't this associated with a class?
I'm not sure what this means. It's a class skill for most spellcasters.
Kashell said:
Item creation feats - Why should I waste a feat and XP when I can just buy the item for the same price?
You can't buy the item for the same price. It's cheaper to make it yourself.
Kashell said:
Two Weapon Fighting - Too complex. Trying to fix a mechanic that is broken with rules = even more complex.
Two Weapon Defense - Only +1 to AC?
Yes - the feats are carefully balanced. Of course, there are more feats a two-weapon fighter can get to increase that.
Kashell said:
Any +2 to 2 skills feat - Worthless. Most of these skills aren't used much anyway.
Tell that to the rogue that just Tumbled to avoid an attack of opportunity from an ogre. Worthless, indeed!
Kashell said:
Full Plate - -6 Armor check penalty? And Full Plate is one size fits all? +1 max dex bonus? Last time I checked, all full plate must be custom made to fit a specific body type, and because the plates work so well together, people can do acrobatics while in full plate.
You can do acrobatics in full plate in D&D, too. Just not as well. You're right that someone else's armor might not fit very well, but this is a detail that's not very entertaining to deal with in a FANTASY game.
Kashell said:
Shields - Wow, if I didn't know better, shields are worthless. Wonder why the Romans sent full armies into battle with full tower shields and did just fine with little or no armor?
No, tower shields are pretty good in D&D too. And the Roman legionnaires were some of the most heavily armored soldiers of their era.
Kashell said:
Arcane Failure - If I can swing a greataxe at an enemy in full plate, why does it prevent me from casting spells in it? If someone of superhuman dexterity (+5) can run around in studded leather without penalty, why does a spellcaster fail spells in it?
It could be that a spellcaster's gestures have to be exceptionally precise. Or it could just be an issue of game balance. In any case, I, for one, am glad of this particular game mechanic.
Kashell said:
Attacks of Opportunity - My enemy is suddenly able to attack (again) because I did something. (???)
Yes. D&D combat assumes that combatants are constantly shifting and jockeying for position, attacking only when there's an opening. If someone creates an opening that wasn't there previously, you get to attack.
Kashell said:
Multiple attacks - I move, therefore I attack only once per round.
Wouldn't granting characters an unlimited number of actions per round be fun?
Kashell said:
Cover - I have a giant tower shield, which only grants me +4 to AC, but now I'm behind a wall. You can't attack me because I'm behind this wall. Guess archers are too dumb to arc their arrows.
Sure they can. See Heroes of Battle. However, because they can't actually see the target, their chances of hitting aren't very good.
P.S.
Only +4 to AC? That's not enough??
Kashell said:
Multiple attackers - two hundred bears attempt to jump on an adventurer. None of them are able to hit him, because his AC is obviously, too high.
First of all, 200 bears couldn't attack a single adventurer at the same time. Secondly, if you take a look at the aid another and flanking rules, their chances for damaging him increase significantly.