D&D Race You Hate the Most

Which D&D Races Do You Hate? Choose All That Apply!

  • human

    Votes: 7 2.5%
  • elf

    Votes: 15 5.5%
  • dwarf

    Votes: 8 2.9%
  • gnome

    Votes: 39 14.2%
  • halfling

    Votes: 29 10.5%
  • 1/2 elf

    Votes: 39 14.2%
  • 1/2 orc

    Votes: 38 13.8%
  • drow

    Votes: 88 32.0%
  • duergar

    Votes: 83 30.2%
  • tiefling

    Votes: 71 25.8%
  • aasimar

    Votes: 65 23.6%
  • genasi

    Votes: 86 31.3%
  • warforged

    Votes: 84 30.5%
  • shifter

    Votes: 69 25.1%
  • changeling

    Votes: 63 22.9%
  • kender

    Votes: 134 48.7%
  • thri-kreen

    Votes: 77 28.0%
  • mull

    Votes: 69 25.1%
  • goliath/1/2 giant

    Votes: 62 22.5%
  • githyanki or -zerai

    Votes: 81 29.5%
  • dragonborn

    Votes: 94 34.2%
  • winged folk/raptoran/etc.

    Votes: 125 45.5%
  • other subraces (explain)

    Votes: 43 15.6%
  • other half-races or planetouched (explain)

    Votes: 39 14.2%


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Not that it means much in D&D - it's been turning monsters into PC races (and, in the case of the Basic D&D accessory Orcs of Thar, 3e-style monster classes, and the 4e vampire, PC classes) for years.

And this has what to do with what I said? I'm fully aware of the above but it still doesn't make the Warforged a good PC race in my opinion. Just because there are rules for it doesn't make it good.
 


And this has what to do with what I said? I'm fully aware of the above but it still doesn't make the Warforged a good PC race in my opinion. Just because there are rules for it doesn't make it good.
Just an observation that for every person who think that monster X doesn't make a good PC race, there's probably at least one other person who wants to play monster X as a PC, and is glad for the rules.

The quality of the rules is a separate issue, and is orthogonal to preference. You can have rules you like tied to flavor you don't like, and vice-versa.
 

gnome Can't stand D&D gnomes.

drow Elves don't need cocoa butter, burnt cork and superfluous SLAs to have an evil empire.

warforged Immune to too many things D&D characters should not be immune to.

goliath/1/2 giant Abusers of the medium to large weapon damage bump need to be shown the door.

winged folk/raptoran/etc Flight is something to be introduced under the GM's terms, not as a starting race.
 

What's wrong with dwarves? The fact that all dwarves I've ever seen, in official meterial and play, are 100% copies straight from Lord of the Rings. And those 14 Dwarves are virtually identical to each other as well. In Fantasy RPGs, there exists only one dwarf!
And I don't really like him!
Didn't you get the memo?

Ever since Tolkien did his thing with some modified Norse myths, the Dwarves have been rolling off the assembly line as the same basic model. (Although many "Tolkienesque" Dwarves are more like the Theme Park Version.) Since The Film of the Book(s), they now even all talk the same...
 

I voted for duergar, but really, I wanted to vote for none. Everything has its place, and I really don't hate much.

I fail at Internetting.

Thaumaturge.
 


This thread reads like a self-help group for narrow-minded DMs of a Middle Earth RPG. Everything is bad unless it was written by Tolkien and approved by Gygax. Yawn.

I never played a dwarf. I just know I won't be good at it because my personality isn't very "dwarven".

In 15+ years, I played one halfling. Was fun, but not enough to play another one.

I made a quite a few humans, mainly when the concept didn't call for anything exotic.

There was a half-elf and a few full elves, because it's a natural choice when you play an arcane spellcaster. I'm kind of unhappy with my last elf though, I think a different race would have been more interesting. Elves in D&D aren't that different from pointy-eared humans, compared to other fantasy sources.

That's really the key here: I want each of my characters to feel different from the ones before. But when you've been playing for a while, there are only so many "classic" archetypes left that you still want to try. That's why I'm happy about choice and variety. Trying out a new race is an easy way to make a character that's different from the ones you already played.
 

You're all a bunch of racists!

(I haven't read the thread - sorry if someone already made this joke)

I didn't vote because I can't say that I actually "hate" any D&D race, I just don't like many of them; or rather, I just don't want them in my game. This includes dragonborn, tieflings, shardminds, wildens, etc...It isn't even that I don't want them in my game, I just don't want them as central to my game.

I love Talislanta. To me it does "zoo fantasy" best - each race is interesting, unique, and not a variation on a Tolkien race. But D&D has never done zoo fantasy all that well, and I'm not entirely sure why. I think it may be that zoo fantasy doesn't jive well with classic D&D, or at least my idea of what classic D&D is. I just don't dig the idea of a shardmind sitting at the bar, sipping a tankard, or a dragonborn merchant selling exotic flowers (actually, that's vaguely interesting), or a tiefling-run nursery school.

I'm a big fan of the classic D&D races: humans, elves, dwarves, halfings, gnomes, and orcs. Yes, orcs - I like them as a race. I think there are very interesting variations that can be done with the classic races and that new, exotic races should only be sprinkled into a classic D&D game if they really offer something. I like 4E devas, for instance - a deva avenger is a pretty cool take on the Accursed Wanderer archetype.
 

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