d20 backlash??

(Psi)SeveredHead said:
Size issues aside, it's a good product, and I'd love to see more tightly-focused products like it, rather than grab-bags.

This is what PDFs are best at. Short, focused products that a player/DM can take or leave. Drop your $1-$2 down, grab the PDF that fits the topic you're in need of a product for, and move on with life.
 

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Joshua Dyal said:
If you have no interest in debating it, you shouldn't bring it up, throw out innacurate and ignorant statements and then expect to walk away from it. I think that BRP is wildly innapropriate for Cthulhu and was always a poor fit of the Runequest system to a genre in which is dosn't work. I suspect more Cthulhu fans actually play d20 than BRP these days. I never anyone claim they play BRP except online, while I can easily find half a dozen d20 games in my local area.
That doesn't match my experience, but then again in the UK BRP CoC is very well established due to the Games Workshop versions back in the 80s
 


Akrasia said:
What's with the snarky attitude? :\

It was quite clear from my subsequent post that I recognized the problem with my earlier assertion.

Chill out. :cool:
Yes, well, I posted that before reading your subsequent posts. :heh: Sorry!
 


Starman said:
I've seen many people say that d20 can't handle this or that. To me, d20 is the core mechanic: roll a d20, add modifiers, check against a target number. Everything else is extra. So I don't understand how the core mechanic can be declared unsuitable for everything (unless you think the game absolutely has to have bell curve resolution). I think you can get rid of classes, feats, saving throws, etc. and still call it d20 if you base everything around the core mechanic.

So, what exactly do you, Akrasia (and everyone else) consider d20?
I didn't want to respond (directly) to Akrasia again in such short order, but that's a big problem I have as well. I honestly don't understand how someone can say that d20 is unsuited for an entire genre. What about d20? Levels, maybe? That's easy enough to change.

d20 is the most flexible toolkit out there in the RPG market, IMO. I can understand how someone can say that they prefer a different ruleset for certain genres, but nobody has yet successfully (IMO, at least) even attempted to make a case that it simply doesn't work for genre x. It's just a generic complaint that has not been, and cannot (again, IMO) be backed up.
 

mossfoot said:
I'm a firm believer in "The Rules Should Fit The Setting". Chaosiums' Basic Role Playing system is perfect for Cthulhu... nothing else comes close I think. West End Games' d6 system suited Star Wars perfectly well.
You're example is fundamentally flawed as the BRP ruleset was developed for Runequest, a setting that is (basically) D&D-like and, actually, does not fit the Lovecraftian setting. Or at least wasn't developed specifically for it.
 

Joshua Dyal said:
You're example is fundamentally flawed as the BRP ruleset was developed for Runequest, a setting that is (basically) D&D-like and, actually, does not fit the Lovecraftian setting. Or at least wasn't developed specifically for it.

And, I might add, the D6 system was originally conceived for Ghostbusters...
 


Joshua Dyal said:
Levels, maybe? That's easy enough to change.
:confused: Well, you lost me on that one.
but nobody has yet successfully (IMO, at least) even attempted to make a case that it simply doesn't work for genre x. It's just a generic complaint that has not been, and cannot (again, IMO) be backed up.
Indeed YO. In any case, I don't think any rules system can say it "simply doesn't work for genre x". How well, of course, is the real question.
 

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