Saeviomagy said:
Then the world of SR isn't for you. Magic is magic is magic is magic. Priests don't get exclusive access to healing and wizards don't get exclusive access to blasting. That's part of the world, not just the rules.
Then there are no wizards, no clerics. It's spellcasters.
So why is a dumbass able to become a cleric? Or a bard? What's so fundamentally different about those types of magic that you don't need a brain to use them?
Wizards learn their magic through long studies, memorizing lots of facts about magic, learning the precise formulas and gestures, learning what component you need with what..... thousands of facts. You need a good memory for that.
Sorcerers, on the other hand, don't need to learn magic - they have magic. They use their confidence to cast these spells. They don't need to memorize anything, cause their gestures and words are just some conductor to set free the powers within them. They're probably not even the same everytime. So they don't need to be smart, just confident.
Clerics don't need to memorize arkane formulas and somantic components, either, and usually don't need any materials that act as catalysts. They invoke the power of their god. They channel their power through their holy symbol, their verbal components is beseeching their deity for power, theri gestures underscoring that. They have to be dedicated to use that magic. They don't have to be smart.
But back to the original point - it's just as restricting as SR's "no multiclassing to a spellcaster unless you started as one".
Not being able to use magic cause you don't have what it takes is one thing. But not being able to use magic cause you went into a dojo first to train kung fu is another: it doesn't make sense that a person can't learn to be a spellcaster later.
2 strong, 2 tough, 2 dedicated, 2 charismatic, great fortitude and a good con. That's a level 8 character - it fits right into my speculations that outside of levels 1-5, d20m ceases being similar to SR?
Does it fit right into your character design, or are you using a smackdown to prove something?
Why, because all the business the PC's have been hitting later have a "what level are you" line on the job application for security guard? Why is it the PC's never attempted these businesses before? Why should they try them later? Do the security companies advertise the experience level of their security (Try LoneStar, now 20% more experienced, with level 5 guards!)
No, because all the business the PC's have been hitting have more than one type of guards. There's no Company that only hires low-level guards, or another with exclusively mid-level ones, or one with high-level guards and nothing else. When the normal guards see that they're overmatched, they call for reinforcements.
Hmm, I seem to remember that I said you could play in this style, but that you had to remember that the game would be totally different. The d20m realistic rules don't make that much of a difference.
But they do: a flat thrashold of 10 means that quite a lot of shots will force you to save against massive damage, even in the highest level. And the low-powered point buy means that the ability scores are lower than usual.
You DO get advancement. You DO get the ability to do new things. Your characters progress, but at the same time, you don't have to rewrite the NPC stats whenever it happens.
So you get to learn new things, while you don't learn to do things better? Things you have been doing for a long time?
What's the point of advancing in D&D when all your opposition advances with you?
Not all the opposition will advance with you.
A veteran is no more immune to gunfire than a rookie. In d20m, that's not the case. There are rookies in SR, but in SR, it's the difference between an 11th level character and a 12th level character in d20. Not a huge difference - both can compete on the same stage.
The way I see it it's like a soccer match. The rookies being a village team, who aren't pro soccer players, but gardeners and insurance agents and what not. The veterants are the ones from the national top leage, or from the national team, or from champion's leage, or even an international all-star team. So both the rookies and the veterans can bompete on the same stage?
Or some soldier who has just absolved his basic training and the guy who has fought in a dozen of conflicts, and has received his training from several special units. The one amost wets his pants when they hand out live ammo, the other doesn't care if he kills one dozen or two.
Unfortunately, running a game in d20m with 11th and 12th level characters has the problem that they've ceased being worried about gunfire unless they're exceptionally unphysical.
How many games of d20M have you played about 11th-level so that you can say that they all are unconcerned about gunfire? I very much doubt that it is so.
At which point he does what, retires? Because of a game mechanic?
Uses epic rules. And still, epic monsters will overshadow him. The fact is, that the DM can always put something against them that is even stronger. The characters won't become the very strongest of all unless the DM wants them to.
I fail to see how it's going to come up, but yes. Mind you, the meaning of "really lucky" is a bit vague. I'm guessing you'd call winning the lottery "having a better than average day".
No, winning the lottery is about as likely than to survive that meteor. The chances for that are quasi-nonexistant. And before someone makes me roll a d1.000.000 we just say it's impossible, that just saves a lot of time.
In D&D, assuming the DM even lets you roll for it, you could dodge the sun 1/20 times, regardless of how low your dex was, whether you were asleep, blindfolded and deaf or not.
You won't roll for it.
Beyond role-playing considerations, why was he attempting to avoid it in the first place if he's capable of defeating it?
I think role-playing considerations are valid ones - in fact, about the most valid. But to get to the point: The fighting might cost you precious time, or alert other enemies with the noise, or might use up resources you might want later. So you try to sneak past. If you don't succeed, you'll probably dispatch the enemy (the fighter/roge has better chance to do that than the pure rogue), but it will cost you.
So, all in all the specialist is inferior to the generalist?
No. Their advantages are on different areas, that's all.
And I think I'm not. Certainly not in the case of the 10/10 wizard cleric. Most likely not on the sorceror/fighter.
A warrior with a lot of fighting talent (BAB +15, many feats cause of the fighter bonus feats) that can buff himself? That is not to be underestimated. Make it Ftr8/Sor12 and give the boy Tenser's and he can become a full-time warrior should the other magic fade. He won't have as many hit points as a full-time fighter (30 less on avt) but will still have more than a rogue or wizard, being around the level of a monk. He's able to counter the mobility advantage a wizard has (he can have haste and fly, dimension door, and the like) and will blast him in melee. He can stand toe to toe with a pure fighter, or avoid him. In fact, that combination is to be reckoned with (and I haven't even taken PrC's into account)
So apparently he gets all the benefits of being a magical specialist, AND all the benefits of being a fighter? Didn't you already say that was a bad thing?
A wizard will still outdo him with spells of mass destruction, fighters warriors have the edge with the better BAB and their feats or other special powers. Still, the cleric is very strong, that much's true.
Overlooking that - he HAS to use his magic to boost his use of a weapon in order to make that use worthwhile.
Would you like it more if he didn't have to use his magic and still be in the same leage as the fighter? Who would want to play fighter then?