Classes
Note- the sytem goes with two bas attack bonuses-
base striking bonus and base base grapple bonus, explained by the fact that certain wrestlers are better at striking than grappling and vice versa. I'm going to use the VP/WP, Defense bonus, and Reputation similar to the SWD20 system.
The Brawler
The Brawler is a wrestler that relies on devastating kicks, punches, and back-breaking grapples. He gives and takes no quarter. Brawlers tend to be reckless, very rarely planning their offense, and even less often planning defense. Their drive and determination are legendary. Think carefully before signing a match with a Brawler.
Game rule information-
Brawlers have the following game statistics.
Abilities: Strength is very important for a Brawler, because so many of their attacks and offense is based on strength. Constitution is also very important, giving the Brawler bonuses to ther VP, and allowing them to outlast many opponents.
Alignment: Brawler naturally gravitate towards Heel, as they tend to almost completely merciless.
Vitality:D12
Class Skills
The Brawler's Class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Intimidate (Cha), Jump (Str), and Perform (Cha).
Skill Points at 1st level: (2+Int mod) x 4.
Skills at each additional level: 2+ Int mod.
Level BGB BSB Def F R W Rep Special
1 +0 +1 +2 +2 +0 +0 0 Bonus Feat
2 +1 +2 +2 +3 +0 +0 +1 Determination +2
3 +2 +3 +3 +3 +1 +1 -
4 +3 +4 +3 +4 +1 +1 +1 Thunderous Blow
5 +3 +5 +3 +4 +1 +1 - Bonus Feat
6 +4 +6 +4 +5 +2 +2 +1
7 +5 +7 +4 +5 +2 +2 -
8 +6 +8 +4 +6 +2 +2 +1 Determination +4
9 +6 +9 +5 +6 +3 +3 -
10 +7 +10 +5 +7 +3 +3 +1 Bonus Feat
11 +8 +11 +5 +7 +3 +3 -
12 +9 +12 +6 +8 +4 +4 +1
13 +9 +13 +6 +8 +4 +4 -
14 +10 +14 +6 +9 +4 +4 +1 Determination +6
15 +11 +15 +7 +9 +5 +5 - Bonus Feat
16 +12 +16 +7 +10+5 +5 +1
17 +12 +17 +7 +10+5 +5 -
18 +13 +18 +8 +11+6 +6 +1
19 +14 +19 +8 +11+6 +6 -
20 +15 +20 +8 +12+6 +6 +1 Bonus Feat, Determination +8
Class Features: The following are the class features of the Brawler Class.
Bonus Feat: At 1st level and every 5th level after that, the brawler may take a bonus feat, as long as he meets the prerequisites and that feat appears on this list: Alertness, Blind-Fight, Combat Reflexes, Dodge (Mobility, Spring Attack), Expertise (Improved Disarm, Improved Reversal, Improved Trip, Quick Finisher, and Whirlwind Attack), Finesse, Improved Initiative, Match Focus, Move Focus (Finisher Quick Finisher, Signature Move), Power Attack (Improved Bull Rush), and Quick Strike.
Determination: The listed bonus applies to any checks that the Brawler makes to resist going unconscious (for example, a submission hold, or a critcal hit with a chair).
Thunderous Blow: At 4th level, the Brawler improves his critical range with his choice of unarmed strikes. This doubles his threat range. For example, an unarmed strike typically has a threat range of 20/x2. After applying Thunderous Blow to Unarmed Strike, the threat range is now 19-20/x2. This does not stack with Improved Critical.
How's this sound? If it's alright, I'll post the Grappler next.