I'm brand new to the game, just a couple days in, so it's likely I've overlooked some rules. But I'm scratching my head at a few things like:
When do allied NPCs with stat blocks take their turn?
What do heavily obscured areas do, especially Mysterious Mist?
Do you get all Foundation cards at character creation, or just one?
Do you get all Specialization cards when upgrading, or just one?
Can I move a Close distance after attacking, like making an attack then backing away?
Does using an Armor slot to reduce damage to 0 prevent negative effects from enemy attacks, like poison?
Can you mitigate Stress or Hope expenses? Like can a Firbolg use Unshakeable on their own Charge?
When do allied NPCs with stat blocks take their turn?
What do heavily obscured areas do, especially Mysterious Mist?
Do you get all Foundation cards at character creation, or just one?
Do you get all Specialization cards when upgrading, or just one?
Can I move a Close distance after attacking, like making an attack then backing away?
Does using an Armor slot to reduce damage to 0 prevent negative effects from enemy attacks, like poison?
Can you mitigate Stress or Hope expenses? Like can a Firbolg use Unshakeable on their own Charge?
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