My first training wheels game was with a solo player. He rolled 6 successes with Hope in a row. It was honestly kind of funny in a "I guess the dice say you rock this scorpion like a badass, I'm sure there will be fights where it swings the other way."Given that DH has no initiative, and only on PC fear rolls or fear spends can spotlights happen to have the adversaries act, it's pretty straightforward to handle it. My gut instinct is to put it at "If the PC has acted twice without fear, interrupt for a spotlight"