Daggerheart General Thread [+]

Given that DH has no initiative, and only on PC fear rolls or fear spends can spotlights happen to have the adversaries act, it's pretty straightforward to handle it. My gut instinct is to put it at "If the PC has acted twice without fear, interrupt for a spotlight"
My first training wheels game was with a solo player. He rolled 6 successes with Hope in a row. It was honestly kind of funny in a "I guess the dice say you rock this scorpion like a badass, I'm sure there will be fights where it swings the other way."
 

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My first training wheels game was with a solo player. He rolled 6 successes with Hope in a row. It was honestly kind of funny in a "I guess the dice say you rock this scorpion like a badass, I'm sure there will be fights where it swings the other way."
That’s the fight I had in my playtest. The players basically never rolled with hope in the first fight. Six players. Four or five rounds and there was maybe two hope rolls. It was nuts.
 


Ran the Quickstart for 3 people. It started out fun. I really like the Connections between the characters and Experiences to drive the fiction. Combat was fun, although my players were struggling a bit with the Popcorn initiative. It is also very mentally taxing to fly semi-blind by incorporating player suggestions and I still have a headache today.

The system is very loosey goosey with a bunch of things (the setting being also loosey-goosey in terms of what people can and cannot do certainly doesn't help) and GMing it simply didn't feel good because a lot of Rulings you make just feel arbitrary. Everyone including the players missed having at least some guardrails to orient themselves towards.

I don't know if I want to run it again for the fun of it, but I at least want to give it another try or two before I make my final decision. Certainly glad I did not pre-order or buy the PDF out of excitement.
 

As a positive, I really love how there's almost no darkvision in the game. There's the Vial of Moondrip as a consumable potion, and one spell that creates a specific zone of darkness you can see through, but otherwise nothing. Underborne only gives advantage, you don't actually see anything. Darkness is deep, the atmosphere of a dungeon is appropriately gloomy, and if you dare not take a torch then you are likely to be eaten by a Grue.
 

I think one of the kinds of products we are likely to see a lot of from community 3PPs are campaign frames (and many of those will include new players options and adversaries and environments).

So what do you expect to see? Or want to see?

I think we will see at least a few dungeon centric campaign frames that at least attempt to fold in Shadowdark and OSE style procedures into DH, with varying degrees of success.

I also think we will see a Star Wars (serial numbers filed off, or not) Campaign Frame/hack very early on.

The one I am interested in doing (maybe -- it will be a lot of work) is a super hero hack of DH with its own Frame.
 

Daggerheart is pretty hackable and such, so I can foresee a lot of potential products, depending on questions about the licensing.

Campaign frames for sure, adventures and adversaries for DMs. Class design is fun in that it's modular. One can ... fill in the grid, so to speak, or add subclasses or go whole hog and design classes with new domains.
 

Campaign frames are homebrew settings which, fine, but I couldn't care less about seeing more of those.

What I personally want is below:

Give me LOTS more play tested Domain powers for pre-existing Domains.

Give me more subclasses for everything.

More classes.

That's it. In that order.
 

I think one of the kinds of products we are likely to see a lot of from community 3PPs are campaign frames (and many of those will include new players options and adversaries and environments).

So what do you expect to see? Or want to see?

I think we will see at least a few dungeon centric campaign frames that at least attempt to fold in Shadowdark and OSE style procedures into DH, with varying degrees of success.

I also think we will see a Star Wars (serial numbers filed off, or not) Campaign Frame/hack very early on.

The one I am interested in doing (maybe -- it will be a lot of work) is a super hero hack of DH with its own Frame.
As I mentioned in the other thread, something like a 50 Fathoms plot point frame is what leaps immediately to mind. Something like that would a great fit for Daggerheart IMO.
 

Ran the Quickstart for 3 people. It started out fun. I really like the Connections between the characters and Experiences to drive the fiction. Combat was fun, although my players were struggling a bit with the Popcorn initiative. It is also very mentally taxing to fly semi-blind by incorporating player suggestions and I still have a headache today.

The system is very loosey goosey with a bunch of things (the setting being also loosey-goosey in terms of what people can and cannot do certainly doesn't help) and GMing it simply didn't feel good because a lot of Rulings you make just feel arbitrary. Everyone including the players missed having at least some guardrails to orient themselves towards.

I don't know if I want to run it again for the fun of it, but I at least want to give it another try or two before I make my final decision. Certainly glad I did not pre-order or buy the PDF out of excitement.

I haven't run the QS, just played in it, but what I remember from my reading of it is that it's kind of a bad introduction because it's open in the wrong ways (IMO). Like, the questions it prompts you to ask are kinda open and fairly "color" vs stuff you can easily build off of; and the fact that the scenes are pre-written in a pretty linear way doesn't really help.

Like, it would've been so much more interesting to like frame the adventure starting as looking for that ruined cart because it's got something critical for the ritual and ask some questions about that ("What arcane focus is required for the ritual that should've been delivered already?"); move the Ambushers to a more "we ran off with the thing" bit so the players can see their details directly drive what comes next; etc.
 

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