Ran the Quickstart for 3 people. It started out fun. I really like the Connections between the characters and Experiences to drive the fiction. Combat was fun, although my players were struggling a bit with the Popcorn initiative. It is also very mentally taxing to fly semi-blind by incorporating player suggestions and I still have a headache today.
The system is very loosey goosey with a bunch of things (the setting being also loosey-goosey in terms of what people can and cannot do certainly doesn't help) and GMing it simply didn't feel good because a lot of Rulings you make just feel arbitrary. Everyone including the players missed having at least some guardrails to orient themselves towards.
I don't know if I want to run it again for the fun of it, but I at least want to give it another try or two before I make my final decision. Certainly glad I did not pre-order or buy the PDF out of excitement.