I'm not sure why there isn't a straightforward NPC Ally rule:
Any player may choose to spend a Hope in order to spotlight an NPC ally at any time the spotlight remains with the PCs. NPCs roll 1d20 instead of Dd12, and do not generate hope or fear. If the NPC fails, the spotlight shifts to the GM.
Seems easy.
Any player may choose to spend a Hope in order to spotlight an NPC ally at any time the spotlight remains with the PCs. NPCs roll 1d20 instead of Dd12, and do not generate hope or fear. If the NPC fails, the spotlight shifts to the GM.
Seems easy.