overgeeked
Open-World Sandbox
Absolutely. Healing is less a main defining thing for a class or two and instead a flavor sprinkled broadly across several classes. The mechanics also dramatically deemphasize healing in combat with rests allowing you to heal yourself or heal others. Besides, almost no one wants to play support characters. Just standing there healing is boring. They designed the game so no one has to be the healer. And that’s great.When I read the Seraph class, my first instinct was that they had collapsed the cleric because the new framework eliminated the need for a class whose principal focus was on healing.
It feels that healing in combat just isn’t as important in the system.