Ruin Explorer
Legend
So to add, I mentioned this in another thread, but notably:
1) The combat was extremely fast. This is huge for us - we're using to games where combat kind of drags on, especially in heroic fantasy RPGs.
Even 5E, I'm afraid, is one of these. With DH we were resolving mid-size serious combats in 10 to 30 minutes. The big boss fight took maybe 40, but that was because there was a lot going on and a lot of description. This was particularly striking because this is the first time any of us have played this - so we can expect it to get faster, if anything!
2) But the combat doesn't seem to sacrifice tactical depth or the feeling like your decisions (on either the DM or PC side) matter. It actually felt like combat was more tactical and thoughtful than 3E or 5E (not quite as much as 4E, but for playing 5x to 10x faster than 4E combat, I can live with that!). Even at L1, you have significant mechanical options and this is bolstered significantly by being able to describe what you're doing without being limited by Feats and Skills and so on.
3) The spotlight system just works really well for us and we didn't miss initiative or detailed tracking of various actions in practice.
1) The combat was extremely fast. This is huge for us - we're using to games where combat kind of drags on, especially in heroic fantasy RPGs.
Even 5E, I'm afraid, is one of these. With DH we were resolving mid-size serious combats in 10 to 30 minutes. The big boss fight took maybe 40, but that was because there was a lot going on and a lot of description. This was particularly striking because this is the first time any of us have played this - so we can expect it to get faster, if anything!
2) But the combat doesn't seem to sacrifice tactical depth or the feeling like your decisions (on either the DM or PC side) matter. It actually felt like combat was more tactical and thoughtful than 3E or 5E (not quite as much as 4E, but for playing 5x to 10x faster than 4E combat, I can live with that!). Even at L1, you have significant mechanical options and this is bolstered significantly by being able to describe what you're doing without being limited by Feats and Skills and so on.
3) The spotlight system just works really well for us and we didn't miss initiative or detailed tracking of various actions in practice.