Daggermaster "Dev Critical / Rogue Weapon Mastery"

I like the way Smeelbo thinks ;)

There is also another related consideration. "Big Bang" damage attacks are usually better than hitting more often in the sense that you are dealing a LOT of damage to a single target in one go. Overall you may be doing better DPR other ways, but especially at higher levels and against Elite or Solo monsters the problem is dishing out enough damage to one target in one shot to take that foe off the battlefield. Additionally if your group can pull off situations where one of the rogue's attacks can be super buffed, then you really want that one attack to COUNT. If there's a decent chance you can do devastating damage in one blow, that is nothing to sneeze at.

There may also be cases where a battle really hangs in the balance. If you can take down that boss NOW then the party wins, otherwise the battle may go against you and you probably won't HAVE further chances to hit because you'll be lying on the ground making death saves. ANY chance of being able to dish out that titanic hit you need at that moment is better than a sure thing chance to do mediocre damage.

Maybe overall you will do more damage with other builds day in and day out, but the important thing is to do the damage when it counts.
 

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I like the way Smeelbo thinks ;)

There is also another related consideration. "Big Bang" damage attacks are usually better than hitting more often in the sense that you are dealing a LOT of damage to a single target in one go. Overall you may be doing better DPR other ways, but especially at higher levels and against Elite or Solo monsters the problem is dishing out enough damage to one target in one shot to take that foe off the battlefield. Additionally if your group can pull off situations where one of the rogue's attacks can be super buffed, then you really want that one attack to COUNT. If there's a decent chance you can do devastating damage in one blow, that is nothing to sneeze at.

There may also be cases where a battle really hangs in the balance. If you can take down that boss NOW then the party wins, otherwise the battle may go against you and you probably won't HAVE further chances to hit because you'll be lying on the ground making death saves. ANY chance of being able to dish out that titanic hit you need at that moment is better than a sure thing chance to do mediocre damage.

Maybe overall you will do more damage with other builds day in and day out, but the important thing is to do the damage when it counts.

Well said, this is exactly where I was heading.

PLus also "Two-Fisted Shooter" as enemy will be prone and at -2 when you do this :)
Also as an Elf I get re-rolls (until) I hit in an encounter so a slightly better chance for crits.
I am also picking things like Steel Entrapment and Blinding barrage type powers.
And also minor action powers for extra attacks.

I am just not sure on whether I need "Fleet Footed" and the 2 feats that improve thrown dagger to 12 squares no penalty.

p..s I can still have hand x.bow and Dagger and do either ranged or mellee dagger cant I ??
 


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