Kil'fasta isn't exactly sure where he came from. He never asked. It's not that he forgot, he just never asked what the place was called. Maybe it was hell, maybe it was acheron, maybe it was one of the more fire-laden layers of the abyss. There were sure a lot of people asking where they were though. Demons, devils, occationally a couple adventurers or a damsel in distress. Kil'fasta never had an answer, but when they inevitably asked to be let free of their cages, he was quick to do his job. Open the cages, let them wander into the next room and die. Open the cages, let them wander into the next room and die. Eventually, Kil'fasta became very good at his job. When one of these "adventuring" types left behind a mostly legible spellbook, Kil'fasta started studying to be very good at his job. Spells can make any janitorial job easier. You see, Kil'fasta was a freakish mutant of a demon child. He had the look of a devilish human boy, taking traits from his mother and father, though nobody knows which side is which. That wasn't the freakish part though, the freakish part was his abnormally large cranium. Perhaps twice the size of an average skull, Kil'fasta's brain and skull were swelled up into one gigantic mishappen shape. It looks like tentacles were permanently latched onto his brain, and the skull grew in around it. Perhaps thats why he got stuffed into the lowest tier of the staff in his home, the janitor and key-carrier. Either way, big brains are not always a bad thing.
So Kil'fasta left one day. It wasn't a big deal, none of the inhabitants of the dungeon were even aware there was a janitor. Those that thought that he might be another delicious snack were a bit more than "turned off" by his disgusting head. In the end, he somehow found his way out of wherever the hell he was, and onto a fairly "normal" world.
With spells in hand, Kil'fasta went about wandering around the more "civilized" races. Of course, by wandering, we mean that he crawled in and out of their sewers stealing food and looking up skirts wherever the grates allowed. Eventually, he figured out that his charming grooming habits just didn't work with the ladies. Kil'fasta quickly set to work trying to use magic to make himself a bit more "comely" for all intents and purposes.
Kil'fasta soon developed habits of "cleaning" himself off. Not with soap or water of course, with magic. Prestidigitation and alter self became habits. Then full blown obsessive compulsive disorders. Oh, but the poor little monster demon child with the giant cerebelum still didn't have any luck with the ladies. There was something missing. Kil'fasta, quite rationally, came to the conclussion that the problem was his lack of cash. But how would a clinically insane mutant demon-spawned child with a massive brain make money? Why, murdering people and taking their stuff of course.
Kil'fasta quickly rose in the ranks of maniacs people would try to avoid. Before he knew it, there were people actually wanting to kill him back. Kil'Fasta wasn't about to let that happen, no-sir. He tried to find some buddies to watch his back. Ever since then, he's been a (often joked about, but never to the face) member of the guild. He has a penchant for cleaning himself off with a stilled prestidigitation after every battle, but in the case of an emergency he can always clean himself off instantly with a quickened stilled prestidigitation. His actual work ability, however, has proven to be sub-par except when you need something blown up, or someone needs something alchemical. He'll mix poison for anyone with the right herbs.
Kil'fasta
Tiefling, 9th level Wizard
Medium Outsider (Native)
Hit Dice: 9d4+27 (49 hp)
Initiative: +5 (+1 Dex, +4 Feats)
Speed: 30 ft.
Armor Class: 18 (+1 Dex, +2 deflection, +2 natural armor, +3 armor), touch 13, flat-footed 17
Base Attack/Grapple: +4/+4
Attack: Dagger +5 melee (1d4/19-20) or heavy crossbow +5 ranged (1d10/19-20)
Full Attack: Dagger +5 melee (1d4/19-20) or heavy crossbow +5 ranged (1d10/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Darkness 1/day, Summon Familiar, Wizard Spells
Special Qualities: Darkvision 60 ft., resistance to cold 5, electricity 5, and fire 5
Saves: Fort +6, Ref +6, Will +9
Abilities: Str 11, Dex 12, Con 16, Int 28 (32), Wis 17, Cha 5
Skills: Bluff +5 [6.0 ranks], Concentration +15 [12 ranks], Craft (alchemy) +23 [12 ranks], Decipher Script +23 [12 ranks], Disguise +3 [6.0 ranks], Hide +9 [6.0 ranks], Knowledge (arcana) +23 [12 ranks], Knowledge (nature) +23 [12 ranks], Knowledge (the planes) +23 [12 ranks], Move Silently +7 [6.0 ranks], Spellcraft +23 [12 ranks]
Feats: Craft Wand, Improved Initiative, Lightning Reflexes, Quicken Spell, [Scribe Scroll], Still Spell
Alignment: Chaotic Evil
Spells Per Day: (4/7/7/6/4/3)
Spells Known: Cantrips - Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue; 1st - Comprehend Languages, Disguise Self, Feather Fall, Identify, Jump, Mage Armor, Magic Missile, Shield, Tenser's Floating Disk, True Strike, Unseen Servant; 2nd - Alter Self, Cat's Grace, False Life, Tasha's Hideous Laughter; 3rd - Dispel Magic, Fireball, Fly, Nondetection; 4th - Dimension Anchor, Dimension Door, Greater Invisibility, Scrying; 5th - Hold Monster, Teleport
Spells Prepared *Based on slot used
0 - Light, Mage Hand, Read Magic, Touch of Fatigue
1 - Mage Armor, Shield, Stilled Prestidigitation x4, Unseen Servant
2 - Alter Self, Cat's Grace x2, False Life x2, Tasha's Hideous Laughter x2
3 - Dispel Magic x2, Fireball x2, Fly, Nondetection
4 - Dimension Anchor, Greater Invisibility x2, Scrying x1
5 - Quickened True Strike, Stilled Dimension Door, Quickened Stilled Prestidigitation
Equipment
Headband of Intellect (16,000 gp)
Bracers of Armor +3 (9,000 gp)
Amulet of Natural Armor +2 (8,000 gp)
Ring of Protection +2 (8,000 gp)
*Wand of Fireball (5th) (5,625 gp) - 50 charges
*Wand of Magic Missile (5th) (1875 gp) - 50 charges
Masterwork Dagger (302 gp)
Heavy Crossbow (2) (100 gp)
Crossbow Bolts (90) (9 gp)
Platinum Coins (5) (50 gp)
Gold Coins (40) (40 gp)
*Crafted