rgard
Adventurer
humble minion said:You have to wonder how much Mage Knight is responsible for the random nature of D&D minis. That was a successful product line before DDM even existed, and they used the random distribution method. But Mage Knight was a skirmish product line to itself - there was nothing like the additional RPGers market that there is for D&D minis. I wonder if WotC looked hard at Mage Knight, saw that it was going ok, and decided to replicate their business model rather than risk going out on a limb with non-random distribution. It'd be an understandable way of going about things - the whole minis line must have been a pretty big financial gamble for WotC in the first place...
I think they actually improved on the Mage Knight business model:
1. Iconic D&D figures (WotC IP) that D&D players will want and others supposedly aren't to produce.
2. Combat for the minis game is a streamlined version of D&D's combat system so folks familiar with 3.x can play the skirmish game with little learning curve.' This is also an improvement on Chainmail with it's non D&D combat system.
3. Stat cards with D&D RPG stats on the reverse side...can't overstate the convenience this brings for me as a DM.
4. You get a fixed ratio of rarity in each box; 1 rare, 3 commons and 4 uncommons. Better than Mage Knight's potential 4 rookies in a box potential. This of course is borrowed from MtG.
Thanks,
Rich