How do you know that the movement rate stays at 1 square? Also there are other ways to "screw" the other party members. For example what if the warlord uses his charge power to charge an enemy and invites the fighter to do so too who also charges to not waste this ability but then the enemies are free to attack the strikers or can surround them for lots of hurt?And even 1 square can screw a player. What if warlords shifts a rogue so that he can flank with him (good intend) but overlooks that the rogue can now be surrounded by 4 kobolds?
The warlord seems to be build around the idea to affect the actions of the other PCs but that means that the warlord has a much higher responsibility as the other classes. When such a class is now played by someone with little tactical knowledge (and remember, tactics seems to be empathized in 4E) it will hurt not only him but the whole party.
Sure, you can use a wizard or cleric to screw over the other PCs but that requires imo a very bad player or malicious intend (like in your examples).
Also its much easier for a bad player to play a wizard or cleric in a way which does not affect the other PCs in a negative way because those classes can also do things which have no influence on allies or the battlefield (single targeted spells for example). The warlord on the other hand is build with the sole purpose to affect the other PCs so a bad tactician will have a hard time not to screw the other PCs in some way when he plays a warlord.
The warlord seems to be build around the idea to affect the actions of the other PCs but that means that the warlord has a much higher responsibility as the other classes. When such a class is now played by someone with little tactical knowledge (and remember, tactics seems to be empathized in 4E) it will hurt not only him but the whole party.
Sure, you can use a wizard or cleric to screw over the other PCs but that requires imo a very bad player or malicious intend (like in your examples).
Also its much easier for a bad player to play a wizard or cleric in a way which does not affect the other PCs in a negative way because those classes can also do things which have no influence on allies or the battlefield (single targeted spells for example). The warlord on the other hand is build with the sole purpose to affect the other PCs so a bad tactician will have a hard time not to screw the other PCs in some way when he plays a warlord.
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