I shouldn't have to optimize to be effective. I really don't understand how to do that, and I never needed it before with a sorcerer. And if you need to optimize to be effective, maybe the class is underpowered?
/snip
Just to add to I'MAB's (your bloody name is too long to type), post, I gotta ask, whut??
How is choosing SoD or SoSuck spells optimising? You asked to play a Sorc that wasn't a blaster. That's very, very easy - don't choose blasty spells. Let's have a little gander at the Sorc's spell list shall we? And create a few themed Sorc's that aren't blasters:
Enchanter Sorc - specializes in mind control and misdirection:
Cantrip : Friends, Minor Illusion, Message
1st: Charm Person, Disguise Self, Silent Image, Sleep
2nd: Blindness/Deafness, Crown of Madness, Hold Person, Phantasmal Force, Suggestion
3rd: Fear, Hypnotic Pattern, Major Image, Slow
4th: Confusion, Dominate beast, Polymorph
5th: Dominate Person, Hold Monster, Seeming
6th: Mass Suggestion, (yup, 6th sucks for this theme)
7th: (7th blows for this theme)
8th: Dominate Monster, Power Word Stun
9th: Power Word Kill
Works pretty darn well there. 7th level, you'd have to choose some breadth, forgoing mind control effects, although, you could simply not learn any 7th level spells and just caster your lower level spells as 7th level ones. Not a big deal. And, besides, we're talking a 13th level sorc by this point, so, I'm not too worried. Certainly lots of choice for anything in the low and mid ranges.
Sneaky/Scouty/Information gathering Sorc:
Cantrip: Dancing Lights, Mge Hand, Message
1st: Comprehend Languages, Detect Magic, Jump, Mage Armor, Expeditious Retreat.
2nd: Alter Self, Darknvission, Detect Thoughts, Invisiblity, Knock, Levitate, Misty Step, See Invisibility, Spider Climb
3rd: Clairvoyance, Fly, Gaseous Form, Tongues, Water Breathing
4th: Dimension Door, Greater Invis, Polymorph,
5th: Telekinesis, Teleportation Circle
6th: mass Suggestion, True Seeing
7th: Etherealness, Plane Shift, Reverse Gravity, Teleport
8th: Dominate Monster
9th: Time Stop
Slot in a few straight up offensive spells at lower levels and you're pretty much good to go.
Look, all you have to do is pick a theme and then choose spells based on that theme. There's about 10-20 spells per spell level. If you can't find what you're looking for out of that list, you're not trying very hard.