D&D 5E diagonals

Ezequielramone

Explorer
since I have pre-ordered dmg in Amazon because I live far far away I'll no get that book like in two weeks.
I want to know if dmg have movement rules and how it deals with diagonals in squared grids. I don't want square fireball like 4th one)
thanks for your time.
 

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Currently the PH says that moving diagonally on a grid costs 5' of movement, the same as moving vertically or horizontally. The DMG says that for a more mathematically correct movement, every-other time you move diagonally costs 10' of movement. First diagonal move is 5', second diagonal move is 10', third is 5', fourth is 10' etc.

So the PH uses 4E's diagonal movement rules for distance, and the DMG uses 3Es diagonal movement rules for distance.
 

I don't remember seeing spell area templates in the DMG so I'd use whichever version you prefer from previous editions per standard DM advice.
 

Go gridless! Use a tape measure or ruler. My table has been playing gridless since April and it has gone extremely well. After a month or two everyone could eyeball the distances fairly well, and the measuring sticks I made hardly came out anymore except in open environments at long range. For spells, you just measure weather something is in range. Cones are everything within range in a 90 degree arc. It also allows you to measure range to and from flying creatures if you prop the flying creatures higher than everyone else.
 


Whilst we use tiles with a grid on them, this is more for guaging distances easily and overall we prefer a more realistic feel to character and object placement.

We have stick markers co-opted from one of the players wargaming kit and make our own templates where needed for AE spells such as burning hands. Here is my burning hands template which was printed, stuck to a stiff card and then cut out. The curve on the end is not technically in the rules but the DM preferred it like that for a better visual effect.

burninghands3.jpg
 

Both 3E-style and 4E-style grids are presented as options. If you don't want 4E-style grids, it's your DM you need to talk to, not the rulebook.
 

Whilst we use tiles with a grid on them, this is more for guaging distances easily and overall we prefer a more realistic feel to character and object placement.

We have stick markers co-opted from one of the players wargaming kit and make our own templates where needed for AE spells such as burning hands. Here is my burning hands template which was printed, stuck to a stiff card and then cut out. The curve on the end is not technically in the rules but the DM preferred it like that for a better visual effect.

View attachment 65485

Technically it is not in the rules, but if you are going gridless it works better. Each point on the curve should essentially be 3 inches from the point.
 

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