log in or register to remove this ad

 

General Digital Maps for Roll20

BenTheFerg

Explorer
Thank you very much! I do have a Patreon, you can find it here.

Underdark/cave maps are planned as well!
Fantastic news. Have signed up though admittedly to the basic tier.

Other ones off the top of my head:
Ruins eg village
Castles/ ruined castles
Dwarf mine
Ravine
Swamp...

But looking forward to anything. Esp caves and Underdark lairs etc.

In this crazy time, great to find a good source of backdrops for use on gaming night! Thanks
 

log in or register to remove this ad

Fantastic news. Have signed up though admittedly to the basic tier.

Other ones off the top of my head:
Ruins eg village
Castles/ ruined castles
Dwarf mine
Ravine
Swamp...

But looking forward to anything. Esp caves and Underdark lairs etc.

In this crazy time, great to find a good source of backdrops for use on gaming night! Thanks
Thank you for the ideas! I think you'll be seeing most of those in the near future.
 

As the party is making their way to to the nearest city, and deciding to explore the woods, they stumble upon an old fountain. The placement of the item strikes them as odd. Why would there be a fountain so deep inside the forest? The remnants of an old settlement, perhaps?

Upon closer inspection, the wizard determines that the water has magical properties. A beneficial buff to anyone who drinks it. But before anyone can drink the mystical water, the group is quickly overwhelmed by a group of monsters protecting their territory.

Acting quickly, the bard decides to drink the water as his first action in combat, expecting to defeat everyone by themselves. The bard turns into a chicken. It seems the wizard was wrong (or was he? No, he just wanted to turn his friends into chickens).

Forest Fountain 22x30

FountainForestPublic.jpg
 

Greetings!

After following the main road without incident for a while, the group find themselves blocked by a fallen tree trunk.

The obstacle coupled with the freezing wind distracts them enough to be ambushed by vicious highwaymen who are taking advantage of the fallen tree to rob travelers blind.

The adventurers go forth into battle, but they find themselves at a disadvantage. The bandits have already surrounded them and have taken advantage of the high ground. Now the party will have to think their positioning carefully or be overwhelmed in the fight.

Snowy Forest Path 24x34

SnowyForestPath2Public.jpg
 

This week I bring you a map that has plenty of terrain features to spice up that next encounter. Starting with the most obvious, the river has plenty of rocks that your players can use to get from one end of the map to the other. Don't forget those athletics and acrobatics checks!

The paved path serves well as a main road while the dirt road could lead your players deeper into the woods. Good for some exploration.

The clusters of trees work well for taking cover and hiding enemies and the elevated terrain will provide advantage to those that manage to get to it.

Riverside Forest Path 24x34

RiversidePathPublic.jpg
 

Today I bring you a map that I think will prove very useful. Have you ever gotten the need to show your players the weather transition from one area to the next? Think something along the lines of a video game RPG, where you have areas with a unique weather to them.

I thought to make a battle map that helps to illustrate to the players that they're traveling to one of the colder regions of the map. I very distinctly remember Bruma (in TES IV: Oblivion) being very snowy all the time, while the rest of Cyrodiil had a mostly temperate climate for instance.

So yeah, use it on some random encounter while they're just beginning to explore the northernmost regions of your world. This one is great to bridge my normal forest maps and the Winter ones.

Snowy Weather Transition (24x34)

GrassToSnowPublic.jpg
 

For a few months I've been drawing a free map for all my patrons, here's the one I did way back in March and just got around to posting publicly today.

The concept is something that I thought was pretty interesting. Imagine this: your party is adventuring on the coast (The Sword Coast!), maybe trying to take a shortcut by the sea-side. You want to have an encounter with difficult terrain, and vaguely sea-related.

Well, let me offer you this map where your group will have to do some climbing, some more climbing and a lot of falling. Use some monsters with abilities that push your players off the rocks and onto the water for some fun moments!

Trying not to fall is key, for if someone does, the current might take them somewhere far beyond.

Cliff-side Rock Climbing 30x22

CliffsideClimbingPublic.jpg
 

In this battle map I wanted to give the party plenty of roads to take as well as offering many different environmental details for them to play with.

The classic elevated terrain makes its return once more to give trouble to those characters who can't climb to save their lives. Or those whose rolls are horrible.

Plenty of rocks and trees adorn the landscape as well, providing good cover opportunities to those cunning enough to seek it.

Lastly, I added a part of a lake on the bottom left portion of the map. Good for placing some hidden aquatic enemies too!

Forest Path 24x34

ForestPath4Public.jpg
 


It's now time for a new battle map set in the swampy regions of the land. The party will have to be extra careful of their enemies here, for the area features plenty of trees where hidden monsters may be stalking the night.

Additionally the dirty waters will make moving about a more difficult endeavor in combat. Dry land is scarce here so the group has to be mindful of their positioning or be overwhelmed by the forces that are used to living in this harsher environment.

Swamp 24x34

Swamp2Public.jpg
 

In this winter battle map I had the idea to place some great ore deposits of a mineral that has magical cold properties. For a reason that I'll leave up to you, this mighty chunks of magic ice have surfaced from the depths of the earth, creating a permanent Winter around them.

The adventurers could try and mine the materials to craft ice-based weapons and armor at your discretion, but nothing in life is easy so perhaps you'd like to have a big bad evil ice-based monster protecting the place.

If you dont' like the ore deposit idea you could always treat the rocks as just regular, giant ice rocks or maybe as the nest of some monster.

Icy Ore Deposits 24x34

IcyOreDepositsPublic.jpg
 

The party has wandered off through the thick forest. Finding themselves lost they decide to scout ahead. But the dice are not kind to them, and the dense forest makes the task more difficult.

The party are found out by some goblins that were hunting in the woods. Battle ensues and the heroes will have to make the most of the terrain during the fight or be overwhelmed by the goblin hunting party.

Forest Wilderness 24x34

ForestEncounterPublic.jpg
 

Mistwell

Legend
In this winter battle map I had the idea to place some great ore deposits of a mineral that has magical cold properties. For a reason that I'll leave up to you, this mighty chunks of magic ice have surfaced from the depths of the earth, creating a permanent Winter around them.

The adventurers could try and mine the materials to craft ice-based weapons and armor at your discretion, but nothing in life is easy so perhaps you'd like to have a big bad evil ice-based monster protecting the place.

If you dont' like the ore deposit idea you could always treat the rocks as just regular, giant ice rocks or maybe as the nest of some monster.

Icy Ore Deposits 24x34

View attachment 123110

Just wanted to say thank you for these. I particularly like this one by the way.
 

Just wanted to say thank you for these. I particularly like this one by the way.

Thank you very much, glad you're liking them!

And now I have another one, picture this:

The party is making their way through a mountainous land, hot in pursuit of one of the BBEG's lieutenants. They come across an old barbican gate, flanked by two great mountains.

The place looks deserted, but the gate remains closed. They ponder for a moment the possibility of taking a turn to the right, going around the mountain. But pressed for time they quickly dismiss this absurd idea.

Being the skilled adventurers that they are, they devise a plan to get the gate open. The first choice is the Rogue, who promptly makes use of their thieves' tools to start the lock-picking process.

There's a chill in the air now. And the Paladin senses the presence of evil beings haunting the ancient structure.

Angry spirits of an accursed war from a forgotten era, still remembering their duty to protect this strategic location, attack the group without quarter.

Now it's fight or flight, as the adventurers find themselves disfavored in their position.

Forest Gate 22x34

ForestGatePublic.jpg
 

On this new snowy battle map I went for a calm lakeside view vibe. The map itself presents a few strategic opportunities that the party or their enemies can use in combat:

The tree-covered areas are perfect for setting up ambushes, hiding and taking cover, while the high ground speaks for itself on it's advantageous properties.

If you so wish, the lake could provide an additional way to damage or impair creatures, given the cold temperature of the environment.

And if you're partial to treating snow as difficult terrain, then the only way to avoid the negative effects would be to move around on the stone path. That leaves risking an ambush coming from the forested area on the top part of the map, or being at height disadvantage if moving through the bottom part.

Winter Lakeside Path 24x34

WinterLakesidePathPublic.jpg
 


It's time to venture forth into another dark swamp this week with a new battle map. Use this wilderness to send your players to a desolate land that's full of nasty things lurking in the shadows.

The dense foliage in some parts of the map make a perfect spot to hide scary monsters that are just looking for an opportunity to jump the party and tear them apart.

You can also treat the muddy waters as difficult terrain to provide another challenge for your players to overcome.

Swamp 24x34

Swamp3Public.jpg
 

Greetings!

I went for something a little bit different with this week's battle map. Here I decided to make something that would fit well in a more mountainous region. A place with lots of rock everywhere.

The gameplay of this map would be all about hiding and climbing the boulders at the right moments to gain the advantage in battle.

Line of sight will be the most important thing here when using spells and other types of ranged attacks.

Rocky Wilderness 18x25

RockyWildernessPublic.jpg
 

Today I have a new forest battle map for you all. There's the foliage where the group or their enemies can use for preparing an ambush, but most importantly there's an elevated area in the middle.

This area is of high strategic value. In addition to granting the height advantage to whoever is up here, there's plenty of boulders to use as cover.

I'd recommend placing the enemies there and your players on the top edges of the map at the start of the encounter if you're going for a challenging fight. This way you can force your players to think a little bit more instead of just rushing head on.

Forest Wilderness 24x30

ForestEncounter2Public.jpg
 

The group has been traveling through the icy North, the land covered in a seemingly perpetual white blanket. Cold and exhausted they think their eyes deceive them, for in the distance they see a considerable amount of smoke. A huge bonfire, perhaps?

They decide to investigate.

After climbing the ancient stairs, and much to the surprise of everyone, they arrive to a beautiful sight: thermal waters!

Quickly most of the group prepare themselves to take a much needed hot bath and feel the warmth once more. But will this moment of respite last, or will it be cut short by their enemies?

Snowy Thermal Waters 22x30

SnowyForestThermalWatersPublic.jpg
 

Halloween Horror For 5E

Advertisement2

Advertisement4

Top