Discussion - General Discussion Thread XI

Status
Not open for further replies.

Manzanita

Visitor
orsal said:
Hmm... that means giving up Uncanny Dodge, Improved Uncanny Dodge, and Trap Sense. How many times up to now has he used those?
personally, I'm not opposed to letting PCs make flavorful retroactively changes to themselves. I think we've allowed this sort of thing before, though I can't remember when.
 

orsal

LEW Judge
Bront said:
I agree. It's one thing to do it at first level, or maybe even 2nd level, but it's a little late now.

I do think that Rystal's suggestion of Psychic Reformation would be an acceptable option though, as it's similar to rewriting feats.
You're agreeing with me? When I haven't even taken sides yet?

Since it doesn't seem that Razh has used the abilities to be swapped in any significant way, I'm leaning toward voting to allow it, actually.
 

Bront

The man with the probe
Manzanita said:
personally, I'm not opposed to letting PCs make flavorful retroactively changes to themselves. I think we've allowed this sort of thing before, though I can't remember when.
We voted no earlier when someone wanted to change to cloistered cleric from cleric, though admittedly that's a more drastic change, AND said PC would have died numerous times if that had happened.

I just want to be fairly consistant on it.
 

orsal

LEW Judge
Bront said:
We voted no earlier when someone wanted to change to cloistered cleric from cleric, though admittedly that's a more drastic change, AND said PC would have died numerous times if that had happened.

I just want to be fairly consistant on it.
"That's a more drastic change" is the key. Well, and that the PC also would have died.

The flip side is that we have allowed characters to retroactively convert something similar -- I forget if it was Skill Focus (Spellcraft) or Skill Focus (Knowledge(arcana)) or Magical Aptitude -- into the Academy Graduate.

For me, the big question is whether the game would have played out significantly differently if the new option had been taken all along. That's why I wanted to know how much use the character had gotten out of the abilities he's giving up. For a character who's already played several levels, I can't imagine the change from cleric to cloistered cleric being insignificant. The change of a totem is another matter altogether.
 

Trouvere

Visitor
Knight Otu said:
I've posted the adventure summary for Slaves of the Dragon in the appropriate thread. I'll repost it to the wiki tomorrrow when I have time to do the formatting (unless we need to figure out the problem of the Wanderlust Village first?). I still want to do a Volidar's retelling, but that may have to wait.
Having read the summary, it seems very clear to me that Grenton is in its 'original' location in the middle of nowhere and not 25 miles down the road from Orussus on a main route for travellers.

As to how the Aether adventurers have been able to travel between Orussus and Grenton in a single day not once but on five occasions, well... the Crux/Elayna Valsice is as good a reason as any. Or perhaps Halina had something to do with it.

Oddly enough, months ago I did have Keldar comment in passing that he had travelled from beyond Ravensdale on his level-0 way to Orussus, but had no memory of Grenton. This might explain why!

We should make a point of putting things back to 'normal' geographically when the Keldarites finally leave Grenton.
 

Velmont

Visitor
orsal said:
The flip side is that we have allowed characters to retroactively convert something similar -- I forget if it was Skill Focus (Spellcraft) or Skill Focus (Knowledge(arcana)) or Magical Aptitude -- into the Academy Graduate.
Opale was also allowed to change Skill Focus(Bluff) for Natural Talent(Bluff)
 

Knight Otu

Visitor
SotD summary posted in the thread and in the wiki.

Trouvere said:
As to how the Aether adventurers have been able to travel between Orussus and Grenton in a single day not once but on five occasions, well... the Crux/Elayna Valsice is as good a reason as any. Or perhaps Halina had something to do with it.

Oddly enough, months ago I did have Keldar comment in passing that he had travelled from beyond Ravensdale on his level-0 way to Orussus, but had no memory of Grenton. This might explain why!

We should make a point of putting things back to 'normal' geographically when the Keldarites finally leave Grenton.
Clearly the Keldarites are favored by someone or something. :D Perhaps Keldar found a shortcut through someplace else? Or maybe Rilithorne and Thyrin accidentally created a travellable ley line between their towers (and want to keep that somewhat secret)?
 

covaithe

Visitor
I might be forgetting something, since I haven't reread the thread to check, but I don't think it's ever been important to the story of NotA that Grenton be that close to Orussus. We could just as easily say that we've been handwaving the travel time.
 

Trouvere

Visitor
It hasn't been vital, exactly. It's just it's ordinarily supposed to be about 150 miles from Orussus to Grenton as the crow flies. At the start, we specifically reached Grenton on the afternoon of the first day's travel, and without leaving the road, and without ever seeing Allimon. When Samina dropped out, we argued about leaving Thyrin trapped for longer while we returned to Orussus to recruit a new cleric - and we left Galwynn behind camped under a tree - so it seems unlikely we spent 7 days heading home and 10 days heading back at dwarf speed, or would so blithely travel back to Orussus after we rescued Thyrin only to turn around after one night back at the RDI.

Far better to say that we had some deific assistance (which implies either that Keldar is greatly favoured of the gods :p or that someone thinks it's important Thyrin leave his tower and play some larger role in the world in the near future. Once we've done that, the geography can revert to normal, and the Keldarites can be horribly confused).
 

Knight Otu

Visitor
130 miles, if my monitor doesn't deceive me, which saves a day or two, but still not the distance that a casual return to Orussus is likely.
If divine intervention is to blame, who might be the culprit? Halor, Halina, Mongrel, Phyrah,... hmm, lots others. ;)
Or maybe it was a spell on the token, and Rilithorne checked in to make sure the spell won't linger much longer.
 

LogicsFate

Visitor
orsal said:
The flip side is that we have allowed characters to retroactively convert something similar -- I forget if it was Skill Focus (Spellcraft) or Skill Focus (Knowledge(arcana)) or Magical Aptitude -- into the Academy Graduate.
I was allowed SF(spellcraft) into AG on Elise.
 

Bront

The man with the probe
Trouvere said:
Far better to say that we had some deific assistance (which implies either that Keldar is greatly favoured of the gods...).
The two paladins and cleric with him had nothing to do with said favor? ;)

I'm fairly sure it had something to do with the Crux and all it's funkyness. Vanitri has been adventuring at least 3, possibly 4 years game time, and somehow ended up 2 years younger than when he started, so strange things can happen.
 

rln

Visitor
Knight Otu said:
I suspect that this refers to Ogrin Brutatfist, that's the only "thug" mention I could find. From a quick look at his character sheet, I suspect that he is not using the Thug variant - he is simply calling his Fighter/Rogue multiclass a 'thug' (Vanitri did something similar, didn't he?) - For instance, as a Rog3/Ftr2 with 14 Int, he should have 72 skill points if he were using the thug variant. He does however have 68 skill points, which is the correct amount of skill points for a vanilla fighter. Maybe someone else should double-check, but I'm pretty sure about that.
KO is correct, "thug" in this case is just an indication how I play the character. I hadn't heard of variants then. I believe I had some concept (and PrC) in mind when I started playing, but to be honest, I've forgotten what they were, so I'm kind of just improving in whatever way seems logical.

I'll change it when I reach 6th level (which should be fairly imminent)
 

rln

Visitor
Bront said:
They were not retroactive. They started in 2006 for a trial, and were awarded after that.

Even adventures in progress did not recieve any prior to 2006.
Well, it was kinda sorta retroactive. The trial was voted on in February 2006 but the start date was set retroactively to jan 1st 2006, essentially just to make the first round of calculations easy; it's a lot less complicated to remember Jan 1st 2006 than finding the thread & approval posts (that were subsequently lost in The Great Crash) to find the date.

While we're on the subject, take a look at Rae's in-game explanation for using DM credits. That's exactly what I had in mind when I wrote it.

Edit: Oops, I'm catching up and didn't realise this was posted as far back as November.
 

Rae ArdGaoth

Visitor
Knight Otu said:
Not that I want to appear impatient, but Semabin might be able to use the second DM credit as long as Rae hasn't officially grabbed Tarag.
I read the summary, excellent work. Nice job reformatting it for the wiki as well. I award Knight Otu 1 DM credit for the summary.
 

Knight Otu

Visitor
Danke, Rae. :)

rln said:
While we're on the subject, take a look at Rae's in-game explanation for using DM credits. That's exactly what I had in mind when I wrote it.
I for one didn't plan for the coin to simply pop up into Semabin's purse, though it's still extremely simple compared to Rae's exellent post. My plan was to say that, after the Di Senzio Tournament, Semabin was hired for a number of unexciting guard, delivery, and performance jobs, in which he earned that money.
 
Last edited:
Status
Not open for further replies.

Advertisement

Top